Bygone Powers
Powers
Acute Smell
The symphony of odors, the spectacle of sensation, the rich epics told by every passing breeze or warm surface — humans sense these things but dimly. Virtually every land animal and every creeping thing, however, knows and understands the language of smells.
Cost
2-3 points
Effects
Level 1 (2 points): You can smell water on the wind, tell the species of an unseen stalker (or target), recognize a familiar smell, and find hidden food or aromatic treasures (like spices, wine, potions, etc.). This is the level at which deer, horses, and bears smell.
Level 2 (3 points): This level is enjoyed by hounds and wolves. You can track anyone by scent, recognize individuals by smell (both human and animal), tell who (or what) has been in a room or handling an object, smell powerful emotions on creatures whose kind you know (as dogs can smell fear), find hidden water, and predict the weather.
Game Terms
Level 1 (2 points): Earn an additional two dice for Perception rolls involving scent.
Level 2 (3 points): Add three dice to your Perception pool for scent-related rolls. At this level, smell is your dominant sense, and virtually all Perception rolls involving scent benefit from this heightened ability.
Source(s): The Bygone Bestiary p. 111
Description: Your character's raw and brute power..
•• Average: 100 lbs (close to 50 kgs).
•••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s):Gods and Monsters p. 201
Armor
Natural protective layers that provide defense against attacks. This can include thick fur, scales, or other forms of natural armor that reduce damage taken from various sources.
Cost
1-4 points
Effects
Level 1: Light natural armor (e.g., thick skin that reduces damage by 1 point).
Level 2: Moderate natural armor (e.g., scales that reduce damage by 2 points).
Level 3: Heavy natural armor (e.g., chitinous plates that reduce damage by 3 points).
Level 4: Extreme natural armor (e.g., dragon scales that reduce damage by 4 points).
Source(s): The Bygone Bestiary p. 111
Description: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
•• Average: 100 lbs (close to 50 kgs).
••• Good: 250 lbs (a little over 100 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
Source(s):Gods and Monsters p. 202
Description: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 111
Bond-Sharing
The ability to share emotional or physical states with another being, typically a bonded companion. This power allows the creature to form a deep connection, sharing pain, joy, and other sensations.
Cost
4-6 points
Effects
Level 1: Basic emotional sharing (e.g., sensing the companion's emotions).
Level 2: Enhanced emotional sharing (e.g., sharing emotional states directly).
Level 3: Physical sharing (e.g., sharing physical sensations, including pain and pleasure).
Source(s): The Bygone Bestiary p. 111
Description:: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
•• Average: 100 lbs (close to 50 kgs).
••• Good: 250 lbs (a little over 100 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s):Gods and Monsters p. 203
Description: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
•• Average: 100 lbs (close to 50 kgs).
••• Good: 250 lbs (a little over 100 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 111
Claws, Fangs, or Horns
Natural weapons that can be used in combat. These include claws, fangs, and horns, each providing a different form of attack.
Cost
3/5/7 points
Effects
Level 1: Basic natural weapons (e.g., small claws or fangs).
Level 2: Enhanced natural weapons (e.g., large claws or fangs that deal more damage).
Level 3: Superior natural weapons (e.g., massive claws or fangs that deal significant damage).
Source(s): The Bygone Bestiary p. 111
Claws, Fangs, or Horns
Natural weapons that can be used in combat. These include claws, fangs, and horns, each providing a different form of attack.
Cost
3/5/7 points
Effects
Level 1: Basic natural weapons (e.g., small claws or fangs).
Level 2: Enhanced natural weapons (e.g., large claws or fangs that deal more damage).
Level 3: Superior natural weapons (e.g., massive claws or fangs that deal significant damage).
Source(s): The Bygone Bestiary p. 111
Claws, Fangs, or Horns
Natural weapons that can be used in combat. These include claws, fangs, and horns, each providing a different form of attack.
Cost
3/5/7 points
Effects
Level 1: Basic natural weapons (e.g., small claws or fangs).
Level 2: Enhanced natural weapons (e.g., large claws or fangs that deal more damage).
Level 3: Superior natural weapons (e.g., massive claws or fangs that deal significant damage).
Source(s): The Bygone Bestiary p. 111
Description: Your character's raw and brute power.
•••• Exceptional: 400 lbs (close to 200 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
••••••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 111
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 118
Description: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
Source(s):Gods and Monsters p. 204
Description:' Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
Source(s):Gods and Monsters p. 204br>
Elemental Touch
A deep connection with a specific element, allowing the creature to sense, control, or manifest it. This power provides various abilities depending on the level of the connection.
Cost
3/5/7/10/15 points
Effects
Level 1 (3 points): Sense large quantities of the element within a half-mile.
Level 2 (5 points): Sniff out concentrations of the element.
Level 3 (7 points): Small control over the element (e.g., making fire flicker).
Level 4 (10 points): Bring a small amount of the element into being.
Level 5 (15 points): Shift large amounts of the element in unusual ways (e.g., creating small earthquakes).
Source(s): The Bygone Bestiary p. 111
Description: Your character's raw and brute power.
Source(s): The Bygone Bestiary p. 113
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 113
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 113
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
••••• Exceptional: 400 lbs (close to 200 kgs).
••••••• Outstanding: 650 lbs (nearly 300 kgs)
••••••••• Outstanding: 650 lbs (nearly 300 kgs)
•••••••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 113
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
••• Good: 250 lbs (a little over 100 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
•••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 114
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
Source(s): The Bygone Bestiary p. 114
Description: Your character's raw and brute power.
Source(s): The Bygone Bestiary p. 114
Healing Lick
The ability to heal wounds by licking them, similar to the healing capabilities of certain mythic creatures. This power can be used to heal both the creature itself and others.
Cost
6 points
Effects
The creature can heal wounds by licking them, providing rapid recovery from injuries.
Source(s): The Bygone Bestiary p. 114
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
Source(s): The Bygone Bestiary p. 114
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
Source(s):Gods and Monsters p. 206
Human Speech
The ability to understand and speak human languages. This power allows the creature to communicate directly with humans.
Cost
Variable
Effects
The creature can understand and speak human languages fluently.
Source(s): The Bygone Bestiary p. 114
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 115
Description: Your character's raw and brute power.
•••••••• Outstanding: 650 lbs (nearly 300 kgs)
•••••••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 115
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 115
Mesmerism
The power to hypnotize or influence the minds of others. This can be used to control or manipulate the actions of other beings.
Cost
3-6 points
Effects
Level 1: Basic hypnotic ability (e.g., minor suggestions).
Level 2: Enhanced hypnotic ability (e.g., stronger suggestions and minor control).
Level 3: Superior hypnotic ability (e.g., complete control for short periods).
Source(s): The Bygone Bestiary p. 116
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 116
Description: Your character's raw and brute power.
Source(s): The Bygone Bestiary p. 116
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s):Gods and Monsters p. 209
Nightsight
Enhanced vision in low-light conditions, allowing the creature to see in near-total darkness. This power is particularly useful for nocturnal creatures.
Cost
3 points
Effects
The creature can see in near-total darkness, providing a significant advantage in low-light conditions.
Source(s): The Bygone Bestiary p. 116
Rapid Healing
Unusually fast recovery from injuries. This power allows the creature to heal at an accelerated rate.
Cost
Variable
Effects
Each two points reduce the healing time for one Health Level. For example, three days to recover from being Injured instead of one week.
Source(s): The Bygone Bestiary p. 116
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s):Gods and Monsters p. 210
Description: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
Source(s):Gods and Monsters p. 210
Regrowth
The ability to regrow lost body parts. This power ensures that the creature can recover from severe injuries over time.
Cost
2/4/6 points
Effects
Level 1 (2 points): Regrow secondary protrusions (tails, horns).
Level 2 (4 points): Regrow limbs or eyes.
Level 3 (6 points): Only fatal injuries (e.g., burned to ash) prevent regrowth.
Source(s): The Bygone Bestiary p. 116
Shapechanger
The ability to shift into different forms. This power allows the creature to assume various shapes as needed.
Cost
3/5/8 points
Effects
Level 1 (3 points): One alternate form.
Level 2 (5 points): Any form within a certain range (e.g., birds, humans).
Level 3 (8 points): Ability to change into anything, assuming necessary Advantages are purchased.
Source(s): The Bygone Bestiary p. 117
Description: Your character's raw and brute power.
••••• Exceptional: 400 lbs (close to 200 kgs).
••••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 117
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
•••••••• Exceptional: 400 lbs (close to 200 kgs).
•••••••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 117
Description: Your character's raw and brute power.
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s):Gods and Monsters p. 211
Spirit Travel
The ability to move through the spirit world or interact with spiritual entities. This power allows the creature to navigate the spiritual realm.
Cost
8 points
Effects
The creature can move through the spirit world or interact with spiritual entities, allowing for travel and communication beyond the physical realm.
Source(s): The Bygone Bestiary p. 119
Spirit Vision
The ability to see spirits and other supernatural entities. This power provides the creature with enhanced perception of the spiritual world.
Cost
Variable
Effects
The creature can see spirits and other supernatural entities, allowing it to perceive and interact with beings that are invisible to ordinary senses.
Source(s):Gods and Monsters p. 212
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
•••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s):Gods and Monsters p. 212
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
Source(s): The Bygone Bestiary p. 120
Unaging
Immortality or drastically slowed aging, allowing the creature to live for centuries. This power ensures that the creature remains unaffected by the passage of time.
Cost
Variable
Effects
The creature is immortal or ages very slowly, allowing it to live for centuries without the usual effects of aging.
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): Gods and Monsters p. 213
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
•••• Exceptional: 400 lbs (close to 200 kgs).
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
•• Average: 100 lbs (close to 50 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
••• Good: 250 lbs (a little over 100 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s): The Bygone Bestiary p. 120
Description: Your character's raw and brute power.
••••••• Outstanding: 650 lbs (nearly 300 kgs)
Source(s):Changeling the Dreaming v29 p. 32