Numina
Numina
Astral Projection
Levels • The Psychic has a rudimentary awareness of the astral plane, though she cannot yet travel to it. She can shift her senses toward the astral realm, where she can see astral travelers and communicate with them. She must first concentrate for a turn to allow her mind to adjust to the competing images, after which the Psychic sees the astral realm overlaid upon the normal physical world. •• With the expenditure of a Willpower point and a successful Perception + Awareness roll (difficulty 8) by her player, the Psychic can leave her body for brief periods of time and travel to the astral realm. Each success on the activation roll allows one minute of astral travel. If the Psychic wishes to push herself, her player may spend a Willpower point to extend the character’s time by an additional minute. When this time has elapsed, the Psychic snaps back to her physical body, unless something strange and dire has happened. ••• With the expenditure of a Willpower point by her player, the Psychic can manifest her astral form in the material world. In this manner, a Psychic can manifest on the other side of the world from where her physical body resides, using the great speed of astral travel to visit faraway locales in the form of thought. An astral traveler appears as a blurry and translucent ghost version of her usual physical appearance. A manifest astral traveler cannot touch or affect the material world, but she can be seen by non-Psychics and may speak in soft whispers. •••• At this level of prowess, the Psychic may travel deep into the astral plane for lengthy periods of time. With the expenditure of a Willpower point and a successful Perception + Awareness roll (difficulty 8) by her player, the Psychic can visit the astral realm for one hour per success. If the Psychic wishes to push herself, her player may spend a Willpower point to extend the character’s time by an additional hour. ••••• With the expenditure of a Willpower point and a successful Manipulation + Awareness roll (difficulty 8) by her player, a Psychic can mask her presence in the astral plane (including her silver cord) from other astral travelers. Suspicious rival Psychics and native astral entities might sense the presence of something strange, at the Storyteller’s discretion, but they won’t be able to identify the source of the irritation unless their players achieve more successes on a Perception + Awareness roll than the activation roll made for the hidden astral traveler.