Werewolf: Difference between revisions

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A universal [[XP Incentive]] guide showcases the bonus XP able to be applied.
A universal [[XP Incentive]] guide showcases the bonus XP able to be applied.


<h3>Cautionary Tale</h3>
We want to tell stories that are lasting and impacting upon the player's and their PCs, we do not want to spend our time having to deal with drama of the nature of 'who's mating who'. Due to this, anyone who decides to purchase the Pure Breed background that represents that you are of PURE lineage and decides to try to go cross the stream with another tribe's counterpart that fuels the flames of drama will be met with a swift ending to that particular storyline. This may seem brash, but historically having seen this go south quickly, we'd rather just prevent it all together for thematic purposes.
</tab>
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<tab name="Kinfolk Chargen Guide">
<tab name="Kinfolk Chargen Guide">

Revision as of 16:46, 1 August 2024

File:Image.png

History

Septs

Packs

Gifts

Rites

Totems

Concepts

Category Types
Common Shadow Lords, Glass Walkers, Uktena, Bone Gnawers, Children of Gaia, Homid Breed
Uncommon Black Furies, Silver Fangs, Get of Fenris, Silent Strider, Lupus Breed, Metis Breed
Rare Fianna, Wendigo, Stargazers, Hakken
Unlikely/ Very Rare Red Talon

Any concept marked rare will need to fill out a restricted concept pitch application and await approval prior to moving forward through chargen.

A universal XP Incentive guide showcases the bonus XP able to be applied.

Concepts

Category Types
Common Shadow Lords, Glass Walkers, Uktena, Bone Gnawers, Children of Gaia, Homid Breed
Uncommon Black Furies, Silver Fangs, Get of Fenris, Silent Strider
Rare Fianna, Wendigo, Stargazers, Hakken
Unlikely/ Very Rare Red Talon, Lupus Breed, Black Spiral Dancer Kinfolk

Any concept marked rare will need to fill out a restricted concept pitch application and await approval prior to moving forward through chargen.

A universal XP Incentive guide showcases the bonus XP able to be applied.

Cautionary Tale

Some may consider that to get to know a sphere it's best to come in as the minor splat of the sphere. In many cases, this is quite true. Unfortunately, this is not the case for Werewolf. We advise that if you are beginning to learn about the sphere, then consider a cub or freshly-Rited Cliath application instead. Kinfolk have a very specific place in the Garou hierarchy, and often have more expectations placed upon them than young Garou. Kinfolk also are typically given less room to screw up by comparison to a Cliath. Most older Garou will expect that Kinfolk will be trained from a young age to cater for and care for Garou if they are raised among the People. Some older Garou will even assume that this is a natural state for Kinfolk, and even those callow kinfolk who don't know about the Garou should "automatically" know how to cater to their Werewolf relatives.

In addition, this Sept is a traditional setting. Kinfolk are not on equal ground as Garou. Spirits do not pay much attention to most kinfolk; kinfolk are never considered part of a pack (protected by their mate, perhaps, but not acknowledged by the Totem). Kinfolk who disrespect Garou will expect to face consequences. NPC Kinfolk attempt to guide PC Kinfolk who are seen as overly ambitious or irreverent towards the Warriors of Gaia will be led to look at how their perspectives are actively harming Gaia. Garou that are found to be acting on behalf of Kinfolk against other Garou will be met with appropriate responses by leadership. Kinfolk families handle disputes in-house unless it's a grievance enough to draw Garou's attention (e.g., one of the Garou kills a Kin in a frenzy and must perform Contrition or be otherwise punished by the Sept, etc.), but the majority of the time the Garou have far more important matters to attend to.

The crux of the nature of Kinfolk in a Garou Sept is that you are merely human. You may have the blood of the wolf, and your family may even be well-bred. You may have picked up some Renown for killing a Bane, but at the end of the day, you're a human. You have no understanding of what it means to have a three-part soul split among human, wolf, and spirit. You have no understanding of the actual responsibilities and threats faced by the Garou on a daily basis from the perspective of the soldiers in the field. Kinfolk are not able to travel into the Umbra and also often will not understand just how dire things have gotten on a spiritual level.

A kinfolk's purpose is to aid the Garou in the outside world. They can not do certain things themselves due to the curse of Rage. Kinfolk are that crucial link to humanity which, if lost, the Garou will find themselves unable to relate to an increasingly human world. This is also a promise that you won't be forgotten as a kinfolk PC; we will ensure you have things to contribute to the story.

As a final word of caution: On other games — probably every game — there are usually disputes related to mating and, to be blunt, who's fucking whom. This is not the type of story that we intend to tell here. If this becomes an issue or a dispute in some way requiring staff to step in, you'll have the ability to rectify it once, meaning one conversation, but if this continues to be disruptive, you will be asked to leave the sphere.

House Rules

Please see to house rules.

Restrictions

  • Kinfolk can not start out with any garou rites. They need to learn these on game.

Concepts

Category Types
Common n/a
Uncommon n/a
Rare n/a
Unlikely/ Very Rare n/a

The site for Kami will have more in depth information to quick-reference particular items.

Concepts

Category Types
Common n/a
Uncommon n/a
Rare n/a
Unlikely/ Very Rare n/a

The site for Gorgon will have more in depth information to quick-reference particular items.