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'''Specialties:''' Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech.<br> | '''Specialties:''' Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech.<br> | ||
'''Source(s):''' M20 Pg 296-7<br> | '''Source(s):''' M20 Pg 296-7<br> | ||
<br> | |||
'''Hypnotism:''' Using mundane psychological techniques (as opposed to Mind-based magicks), you can place someone in a trance and then rummage around a bit inside his head. Though it’s not nearly as effective as people seem to believe it is, such mesmerism is quite potent under the proper circumstances.<br> | |||
• Novice: You can do some basic parlor tricks.<br> | |||
•• Practiced: You’ve studied professional mesmerism techniques.<br> | |||
••• Skillful: A devotee of the art, you can uncover or inspire surprising results.<br> | |||
•••• Expert: It’s scary just how much you can do when you set someone else’s mind to it.<br> | |||
••••• Master: Dr. Caligari was a fraud. You are not.<br> | |||
'''Specialties:''' Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion.<br> | |||
'''Source(s):''' BoS Pg 26-7<br> | |||
<br> | |||
'''Jetpack:''' The tricky art of personal flight devices is yours to enjoy. With this Skill, you know how to control body-mounted flying gadgets. Like most tech-based Abilities, your success depends a lot on your familiarity, or lack of it, with the specific kind of tech involved. A Man in Black would have as hard a time with a Son of Ether’s jetpack as an Etherite would have with standard-issue NWO gear. Once you’ve logged some flight-time with a device, however, you’re on your way.<br> | |||
• Novice: ''“Oooooooooh, shiiiiiiiiiiiiiiittttttt!”''<br> | |||
•• Practiced: “That’s not flying – that’s falling with style.”<br> | |||
••• Skillful: Experienced and controlled.<br> | |||
•••• Expert: You can fly, fight, and return to earth intact. | |||
••••• Master: ''“To Infinity – and BEYOND!”''<br> | |||
'''Specialties:''' Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G<br> | |||
'''Source(s):''' M20 Pg 297<br> | |||
<br> | |||
'''Jury-Rigging:''' With a bit of luck and a lot of skill, you can rig a gadget, make temporary repairs, or cobble together something vaguely workable from a pile of spare parts. Naturally, you’ll need the appropriate Traits as well – stuff like Hypertech, Computers, Energy Weapons, and so forth. You can’t rig something you don’t understand. A brilliant technician, though, can make gear jump through hoops long enough to get through an immediate crisis.<br> | |||
• Novice: Garage tinkerer.<br> | |||
•• Practiced: Mr. Fixit.<br> | |||
••• Skillful: Field gadgeteer.<br> | |||
•••• Expert: MacGyver.<br> | |||
••••• Master: Tony Friggin’ Stark.<br> | |||
'''Specialties:''' Scraps, Repairs, Found Objects, Field Modifications, “How’d You ''do'' That?”<br> | |||
'''Source(s):''' BoS Pg 27<br> | |||
<br> | <br> | ||
Revision as of 02:32, 26 July 2024
Keys in Tabs for Sources
V/W/M/C20 = Vampire/Werewolf/Mage/Changeling 20th Anniversary Edition
BoS 20 = Book of Secrets for Mage 20th Anniversary Edition
Primary Abilities
Note: Specialties may sound the same but worded different/redundant in examples. Double check with your storyteller.
Alertness: Knack for things going on around you.
• Novice: No mindless drone.
•• Practiced: Habitual eavesdropper
••• Competent: Sharp eye on surroundings.
•••• Expert: Rarely caught off guard (paranoid? Good sense?)
••••• Master: Senses on par with a wild animal
Specialties: Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Ambushes, Paranoia, Traps, Scents, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Danger Sense, Wilderness, Streets
Source(s): V20 Pg 100, W20 Pg 126, M20 Pg 275, C20 Pg 162
Art: Aka Artistic Expression. Ability with visual or performance art(drawing, singing, acting, writing, painting, dance, sculpture.)
• Novice: Creative but unskilled.
•• Practiced: Put some time/work into chosen medium.
••• Skillful: Could go pro.
•••• Expert: Working pro displaying fascinating appeal/skill.
••••• Master: Acknowledged master in chosen field.
Specialties: Painting, Video, Singing, Acting, Dance, Mixed Media, CGI, Model-Making, Classical Art, Avant-Garde, Unrefined Intuition, Mad Brilliance, Uncanny Truths, Primitive Techniques, specific musical instruments (Guitar, Drums, Piano, etc.)
Source(s): M20 Pg 275-6
Athletics: Basic athletic ability/training in sports or other rigorous activities.
• Novice: Active childhood.
•• Practiced: High-school athlete
••• Competent: Talented lifelong amateur
•••• Expert: Pro athlete
••••• Master: Olympic medalist
Specialties: Swimming, Rock Climbing, Acrobatics, Dancing, Parkour, specific sports, Team Play, Tumbling, Distance Trials, Pentathlon, Bodybuilding, Cycling, Climbing, Equestrian, Survival Training, Extreme Endurance, Flow-Arts, Skiing, Mountain Climbing, Track & Field
Source(s): V20 Pg 100, W20 Pg 126, M20 Pg 276, C20 Pg 162
Awareness: Instinctual reaction to the presence of the supernatural.
• Novice: Occasionally get the feeling something ain't right.
•• Practiced: Strange vibes sometimes from a certain directon or vague area.
••• Competent: Know something unusual is going on when you enter a room.
•••• Expert: Concentrate, and you might sense whether someone or something is supernatural in a group of people/objects.
••••• Master: Your instincts kick in and make you realize something or someone is either mundane or supernatural.
Specialties: Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking, Omens, Auras, Resonance, Weird Feelings, Mystic Instincts, Hidden Magic, Spiritual Vidare
Source(s): V20 Pg 100-101, M20 Pg 276,
Brawl: Skill in fighting with your bare hands and feet.
• Novice: Bullied as a kid.
•• Practiced: Occasional barfight.
••• Competent: Regularly/routinely fought and usually walked away in better shape (you should see the other guy!)
•••• Expert: Could be an MMA fighter.
••••• Master: People've probably seen you online take down 3 guys in 4 seconds.
Specialties: Dirty Fighting, Strikes, Throws, Submission Holds, specific martial arts or combat styles, Boxing, Wrestling, Dirty Infighting, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.), Kailindo, Barroom, Beast-Form Fighting, Disarming, Peaceful Warrior, Warrior's Halo
Source(s): V20 Pg 101, W20 Pg 127, M20 Pg 276-7, C20 Pg 162
Empathy: Understanding others' emotions.
• Novice: Occasional shoulder to cry on.
•• Practiced: Sometimes feel others' suffering.
••• Competent: Keen insight into others' motivations.
•••• Expert: Almost impossible to lie to you.
••••• Master: Human soul conceals no mysteries.
Specialties: Emotions, Insight, Motives, Gaining Trust, Sense Lies, Hidden Motives, Emotional States, Personality Quirks, Affairs of the Heart, Hidden Feelings, Subtle Cues, Emotional Manipulation, Trust, Sensing Emotions, Life-Force Fluctuations, Interpersonal Psychology, Seeing Past the Mask, “I Know What You Need”, Desires, Falsehoods, Matters of the Heart
Source(s): V20 Pg 101, W20 Pg 127, M20 Pg 277, C20 Pg 163
Expression: Ability to get your point across clearly in conversation/poetry/tweets.
• Novice: Matured past crued poetry in notebooks.
•• Practiced: Lead a college debate team.
••• Competent: Successful writer.
•••• Expert: Pulitzer prized works.
••••• Master: Steve Jobs asks you for input.
Specialties: Acting, Poetry, Fiction, Impromptu, Conversation, Social Media, Rhetoric, Inspiriting Speeches, Drama, Political Doubletalk, Passion Plays, Poetic Eloquence, Motivational Speaking, Tactical Rhetoric, Preaching, Command, Shut-Downs, Rocking the Mic, Inspiring Speeches
Source(s): V20 Pg 101-2, W20 Pg 127, M20 Pg 278, C20 Pg 163
Intimidation: Outright threats/physical violence/force of personality.
• Novice: Shady teen.
•• Practiced: Gangster.
••• Competent: Drill sgt.
•••• Expert: Your air of authority cows passersby.
••••• Master: Can frighten off vicious animals.
Specialties: Veiled Threats, Pulling Rank, Physical Coercion, Blackmail, Internet, Veiled Threats, Good Cop/Bad Cop,
Blackmail, Physical Threats, Revenge, Bad Cop, BDSM, Pack Hierarchy, Cold Stare, Brutal Threats, Topping From Below, Pants-Crapping Terror, Violence, "The Look"
Source(s): V20 Pg 102, W20 Pg 127, M20 Pg 278, C20 Pg 163
Kenning: (Changeling) Faerie sight. Sense glamour in all its forms.
• Novice: Glamour tickles your senses.
•• Practiced: You get impressions from locations that house freeholds.
••• Competent: You can recognize an Undone changeling.
•••• Expert: Even the faintest traces of Glamour are clear to you.
••••• Master: The world of the supernatural is laid bare before you.
Specialties: Cantrips, Oaths, Enchantment, Trods, Hidden Magic
Source(s): C20 Pg 163
Leadership: Example to others/inspire them to do what you want.
• Novice: Little League team captain.
•• Practiced: Student body pres.
••• Competent: CEO
•••• Expert: President material.
••••• Master: Could dictate a nation.
Specialties: Oratory, Compelling, Friendly, Open, Noble, Military, Multimedia, Compelling, Open, Military, Motivation,
Combat Readiness, Competent, Inspiring, Regal, Harsh, Do-Or-Die, Soft-Voiced Command, Compelling, Military, Oration, Friendly, Dictatorial
Source(s): V20 Pg 102-3, W20 Pg 127-8, M20 Pg 278-9, C20 Pg 163
Primal-Urge: (Werewolf only) Character's connection to her beastial nature.
• Novice: Merely a pup.
•• Practiced: Instincts put you on a safe path through danger.
••• Competent: Know when something weird's going on/easy time to shift to the right form to deal with it.
•••• Expert: The wolf within you drives you to act, and it's never wrong.
••••• Master: Innate understanding of what it is to be Garou.
Specialties: Shifting Forms, Hunting, Hunches, Reacting
Source(s): W20 Pg 128.
Streetwise: You know what's going on in the streets/how to handle yourself in them.
• Novice: Know who's holding drugs.
•• Practiced: Some respect on the street.
••• Competent: Gang leader.
•••• Expert: Little fear in the worst 'hoods.
••••• Master: If you didn't hear it, it wasn't said.
Specialties: Fencing, Illegal Drugs, Illegal Weapons, Free Wifi, Gangs, Being On the Guest List, Local Slang, Illegal Guns, Unsecured Wifi, Theft, Survival Skills, Outlaw Hacker Culture, Crash Space, Street Politics, Urban Tribes, Trust, Hiding Spots, Sex Trade, Drug Trade, Music Culture, Seeing Nothing Yet Everything, Drugs, I Know a Guy, Information
Source(s): V20 Pg 103, W20 Pg 128-9, M20 Pg 279, C20 Pg 163-4
Subterfuge: How to conceal your motives and show what you wish.
• Novice: Little White lies occasionally
•• Practiced: Vampire
••• Competent: Criminal lawyer
•••• Expert: Deep-cover agent
••••• Master: Last person anyone would suspect.
Specialties: Seduction, Impeccable Lies, Feigning Mortality, the Long Con, White Lies, Feigned Innocence, Con Games, Sexual Manipulation, False Innocence, Politics, Law, Cheating, Undermining Opposition, Sensing Deceptions, Diversions, , The Long Con, Little White Lies, It Wasn’t Me
Source(s): V20 Pg 103, W20 Pg 129, M20 Pg 279, C20 Pg 164
Animal Ken: Understanding animals' behavior patterns.
• Novice: Can get a domesticated horse to let you pet it.
•• Practiced: Housebreak a puppy.
••• Competent: Train a seeing-eye dog.
•••• Expert: Circus trainer.
••••• Master: Tame wild beasts naturally.
Suggestions: Dogs, Attack Training, Big Cats, Horses, Farm Animals, Falconry, Feral Animals, Sea Creatures
Source(s): V20 Pg 103-4, W20 Pg 129, C20 Pg 165
Crafts: Ability to make/fix things with your hands.
• Novice: High school wood shop.
•• Practiced: Starting to develop your own style.
••• Competent: Can start your own shop.
•••• Expert: You probably put out material on your field of specialization.
••••• Master: Your craftsmanship and insight is virtually without peer.
Specialties: Pottery, Sewing, Home Repair, Carpentry, Appraisal, Carburetors, Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair, Armor, Weaponsmith, Invention, Tailoring, Design, Vehicle Repair, Leatherwork, High-Tech Tinkering, Machinery
Source(s): V20 Pg 104, W20 Pg 129-30, M20 Pg 279-80, C20 Pg 165
Drive: Ability to drive a car.
• Novice: Automatic.
•• Practiced: Stick shift.
••• Competent: Professional trucker.
•••• Expert: NASCAR driver/tank pilot.
••••• Master: Wheelman no matter what you're driving.
Specialties: Off-Road, Motorcycles, High Speed, Heavy Traffic, Avoiding Traffic Cops, Racing, Pursuit, Shadowing, Stunts, Vintage Cars, Heavy Trucks, Long-Distance, Shaking Tails, Bad Conditions, Snow and Ice, Showing Off, Curves, Muscle Cars, Like You Stole It
Source(s): V20 Pg 104, W20 Pg 130, M20 Pg 280, C20 Pg 165
Etiquette: Nuances of proper behavior, in both mortal and supernatural societies.
• Novice: Know when to shut up.
•• Practiced: Been to a black-tie once or twice.
••• Competent: Knowledge of obscure silverware.
•••• Expert: Her Majesty considers you charming.
••••• Master: Can end or start wars if the right people came to dinner.
Specialties: At Elysium, Business, High Society, Sabbat Protocol, Moots, Tribal, Big Business, Royalty, Dining, Subcultures, International Travel, Umbral Courts, Master Mages, Internet Culture, Digital Web, Technocratic Politesse, Boardrooms, Particular Kiths, Seelie or Unseelie Courts
Source(s): V20 Pg 104, W20 Pg 130, M20 Pg 280, C20 Pg 165
Firearms: Familiarity with different firearms.
• Novice: Had a BB gun as a kid.
•• Practiced: Occasional hour at the gun club.
••• Competent: Survived a gunfight or two.
•••• Expert: Could be a sniper.
••••• Master: Dirty Harry/Rambo
Specialties: Fast-Draw, Gunsmithing, Pistols, Marksmanship, Revolvers, Shotguns, Rifles, Submachine Guns, Trick Shots, Sniper, Quick-Draw, Target Shooting, Handguns, Drive-Bys, Military Hardware, Heavy Weapons, Vintage Firearms, Cybernetic Weaponry, Fast Reload
Source(s): V20 Pg 104-5, W20 Pg 130, M20 Pg 280, C20 Pg 165
Martial Arts: Knowledge of Martial Arts styles and expertise in their use.
• Novice: Raw beginner.
•• Practiced: Experienced student.
••• Skillful: Devotee.
•••• Expert: Accomplished combatant.
••••• Master: Formidable Master.
Specialties: Soft Style (snake, monkey, drunken style, etc.), Hard Style (tiger, mantis, etc.), Aikido, Judo, Karate, Muay Thai, Kuei Lung Chuan, etc.
Source(s): M20 Pg 281
Meditation: Helps you find a spot within yourself that offers calm.
• Novice: Can ground/center for short periods.
•• Practiced: Regular practice deepened and extended your abilities.
••• Skillful: Even during distractions, you know how to find your center.
•••• Expert: "Use the Force, Luke..."
••••• Master: An island of calm is yours whenever you want/need.
Specialties: Zen, Yoga, Do, Trance, Nodes, Relaxation, Therapy, Tantra, T’ai Chi, Virtual Reality, Focus, Meditative Movement, Grace Under Pressure
Source(s): M20 Pg 281
Larceny: Knowledge of tools/techniques for things like picking locks and other criminal activity.
• Novice: Can pick a simple lock.
•• Practiced: Could run a shell game hustle.
••• Competent: Can pop open a locked window from the outside.
•••• Expert: Can "retool" a passport or ID card.
••••• Master: Can get in or out of a multinational bank's central vault.
Specialties: Safecracking, Misdirection, Lockpicking, Hotwiring, Pickpocketing, Forgery, Sleight-of-Hand
Source(s): V20 Pg 105, W20 Pg 130-1, C20 Pg 165
Melee: Ability to use all forms of hand-to-hand weapons.
• Novice: Know how to hold a knife.
•• Practiced: Occasionall street fight.
••• Competent: College fencing team.
•••• Expert: Can keep order in the Prince's court.
••••• Master: Zaitoichi.
Specialties: Knives, Swords, Improvised Weaponry, Riposte, Disarms, Spears, Klaives, Blades, Polearms, Staves, Stunts, Combat Sports, Weapons of Opportunity, Kendo, Fencing, Martial Arts Weapons, Disarming, Riposte, Rapiers, Blessed Opa
Source(s): V20 Pg 105, W20 Pg 131, M20 Pg 281-2, C20 Pg 166
Performance: Ability to perform artistic endeavours (singing/dancing/acting/musical instruments.)
• Novice: Church choir.
•• Practiced: 1k+ views on the internet.
••• Competent: Always have a gig booked.
•••• Expert: Talent to be a national sensation.
••••• Master: Virtuoso without peer.
Specialties: Dancing, Singing, Rock and Roll, Acting, Guitar Solos, Drunken Karaoke, Opera, Howling, Specific Instrument, Evoke Emotion, Storytelling
Source(s): V20 Pg 105, W20 Pg 131, C20 Pg 166
Research: Locate sources of information.
• Novice: Buffy.
•• Practiced: Anya.
••• Competent: Willow.
•••• Expert: Giles.
••••• Master: Fred.
Specialties: Arcane Collections, Forbidden Lore, Hidden Sources, Secrets, Net Searches, Oral Traditions, specific topics (Crime, Medicine, Politics, History, etc.)
Source(s): M20 Pg 282
Stealth: Avoid being detected.
• Novice: Hide in a dark room.
•• Practiced: Shadow someone from streetlight to streetlight.
••• Competent: Little difficulty finding prey.
•••• Expert: Move quietly over dry leaves.
••••• Master: Nosferatu elder.
Specialties: Hiding, Silent Movement, Shadowing, Crowds, Urban, Taking Point, Hiding Objects, Blending Into Shadows, Woodlands, Alleys, Concealment, Squeaky Floors, Moving Silently, Shadowing a Target
Source(s): V20 Pg 105-6, W20 Pg 131, M20 Pg 282, C20 Pg 166
Survival: Find shelter, navigate to civilization, track prey, etc.
• Novice: Survive a night spent outside.
•• Practiced: Roughed it regularly.
••• Competent: Edible vs poisonous.
•••• Expert: Live for months in a challenging environment of your choosing.
••••• Master: Bear Grylls.
Specialties: Tracking, Woodlands, Jungle, Street Life, Hunting, Urban Exploration, Foraging, Specific Environments (Arctic, Desert, etc.), Trapping, Old-School Wisdom, Traps, Shelters, Weather Hazards, End-Times Preparedness, specific environments (Desert, Jungle, Woodlands, Suburbs, etc.)
Source(s): V20 Pg 107, W20 Pg 131, M20 Pg 282, C20 Pg 166
Academics: Literature, history, art, philosophy, other liberal arts/sciences.
• Student: Know the basics.
•• College: Can quote from/name classics.
••• Masters: Could get a paper published in a scholary journal.
•••• Doctorate: Professor emeritus.
••••• Scholar: Foremost expert of your time.
Specialties: Poststructuralism, Impressionist Painting, Imperial Rome, Color Theory, Linguistics, Ethics, Metaphysics, Sumeria, Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Clovis Culture, Music Theory
Source(s): V20 Pg 107-8, W20 Pg 132, M20 Pg 283, C20 166-7
Computer: Ability to operate/program computers/mobile devices.
• Student: Touch screen/point and click.
•• College: Various internet apps.
••• Masters: Text command prompt.
•••• Doctorate: Consultant.
••••• Scholar: Have SDKs, comprehend data structures for a variety of programming languages.
Specialties: “The YouTubes,” Computer Languages, Internet, Database Administration, HCI, Viruses, specific devices and programs, Internet research, Video Editing, Photo Manipulation, Programming, General Use, Repair, IT Culture, Office Tech, Entertainment Tech, CGI, Data Systems, Hacking, Cracking, Organization, Current Market, Underground, Advanced Tech, Cryptanalysis, Zero Day Exploits, Specific Programming Languages
Source(s): V20 Pg 108, W20 Pg 132, M20 Pg 283-4, C20 167
Cosmology / Subdimensions: Known by Technocrats and many hypertech mystics as Subdimensions. Working knowledge of puzzling Otherworlds beyond the Earthly plane.
• Dabbler: Student of the mysteries.
•• Student: Occasional voyager.
••• Scholar: Experienced traveler.
•••• Professor: Seasoned explorer.
••••• Master: World-walker.
Specialties: Astral Voyaging, Courts, Paths, Hazards, Omens, Realms, Navigation, Dimensional Exploration, Threat Factors, Otherworldly Etiquette
Source(s): M20 Pg 284
Enigmas: A character's ability to solve logic problems/puzzles/mysteries.
• Student: NY Times crossword every day.
•• College: Know whodunit several chapters before ending.
••• Masters: Resident riddler.
•••• Doctorate: Recognize when you started wrong and reason to the right conclusion.
••••• Scholar: Little difficulty with deep philosophical mysteries and issues.
Specialties: Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know, Riddles, Puzzles, Metaphysics, Deduction, Zen, Arcane Enigmas, Codes and Ciphers, Classic Mysteries, Intuitive Leaps, Deciphering Madness, Cryptography, Logical Leaps
Source(s): W20 Pg 132-3, M20 Pg 284, C20 Pg 167
Gremarye: (Changeling) Character's understanding of magic/lore/ways of Glamour
• Student: You grasp the fundamentals of faerie magic, such as oaths.
•• College: You are able to differentiate between similar Arts in use.
••• Masters: You have an in-depth understanding of the ebb and flow of Glamour.
•••• Doctorate: You know lost secrets that predate the Shattering.
••••• Scholar: You understand the inner workings of the Dreaming.
Specialties: Faerie Lore, Enchantment, Tarot, Prodigals, Glamour
Source(s): C20 Pg 167
Esoterica: Your general knowledge of arcane subjects.
• Dabbler: You’ve skimmed some New Age books or taken a handful of classes in the subject.
•• Student: You’ve devoted some time and energy to esoteric subjects.
••• Scholar: A devoted esotericist, you’ve spent years building up a working knowledge of odd subjects.
•••• Professor: Nowyouunderstandtheinterconnected patterns of arcane disciplines; knowing one allows you to master others more easily.
••••• Master: You possess a profound understanding of esoteric subjects and the practical uses behind them.
Specialties: Yoga, Tantra, Herbalism, Kabbalah, Fortune-Telling, Hypnosis, Astrology, Celestiography, Demonology, Sacred Geometry, Gematria, Goetia, Prophecies, Omens, T’ai Chi, I Ching, Stone Lore, Alchemy, Symbolism, Transhumanist Theory, Esoteric Musicology, Bakemono-Jutsu, Iconology, Numerology, Voodoo, Crystalmancy, Tarot, specific arcane languages (Enochian, In-o-Musubi, the Language of Flowers, etc.)
Source(s): M20 Pg 284-6
Finance: Ins and outs of commerce.
• Student: Business classes.
•• College: Some practical experience.
••• Masters: Fine stockbroker.
•••• Doctorate: Corporations follow your lead.
••••• Scholar: $20 to a fortune.
Specialties: Stock Market, Laundering, Appraisal, Foreign Currencies, Accounting, Fencing, Corporations, Federal Bailouts, Stock Markets, Investment Trends, International Trading, Warning Signs, Insider Trading, Laws, Law-
Breaking, Black Markets, Currency, Power of Greed, Ars Cupiditae
Source(s): V20 Pg 108, M20 Pg 299 (Listed as Secondary Knowledge.)
Investigation: Notice details others overlook. Research/follow leads.
• Student: Parse broad web search.
•• College: Police
••• Masters: Private Investigator.
•••• Doctorate: Fed Agent.
••••• Scholar: Sherlock Holmes.
Specialties: Forensics, Shadowing, Search, Discolorations, Database Research, Evidence, Ballistics, Fingerprints, Searches, Internet Research, Deduction, Interrogation, Crime Scenes, Data Sorting, Criminal Psychology, Spotting Clues, Personal Details, Paranormal Investigations
Source(s): V20 Pg 108, W20 Pg 133, M20 Pg 286, C20 Pg 167
Law: Legal statues and proper procedures for enforcing them.
• Student: Know when to plead guilty or not.
•• College: Studying for or passed the bar exam.
••• Masters: Make a living off the practice.
•••• Doctorate: Will be partner soon if not already.
••••• Scholar: Find loopholes in the Devil's contracts.
Specialties: Criminal, Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan, Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.), Local Beat, Crimes, Customs, Procedures, Bribery, Internal Affairs, Courts, International Agencies, Occult Crimes, Jurisdiction, Chain of Command, Bending the Rules, Kithain Law, The Escheat
Source(s): V20 Pg 108-9, W20 Pg 133, M20 Pg 286, C20 Pg 167
Medicine: Understanding of how the human body works. Medicines/ailments/first-aid procedures.
• Student: CPR Course.
•• College: Premed/Paramedic.
••• Masters: General practitioner.
•••• Doctorate: Can perform transplants.
••••• Scholar: Respected by the world's medical community.
Specialties: Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals, the Kindred Condition, Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology, First Aid, Surgery, Nursing, Bare-Bones Facilities, Improvised Techniques, Traditional Remedies, Alternative Medicine, Physical Deconstruction, Magickal Healing, Frankensteinian Techniques, “Live, Damn You – LIVE!”, Recreational Pharmaceuticals, Nutrition
Source(s): V20 Pg 109, W20 Pg 133-4, M20 Pg 286, C20 Pg 168
Occult: Mysticism, curses, magic, folklore. Rumor/myth/speculation/hearsay.
• Student: Blog about the eerie/disturbing.
•• College: Some unsettling truths to some rumors you've heard.
••• Masters: Heard a lot/seen a little.
•••• Doctorate: Can recognize blatantly false sources/educated guesses on the rest.
••••• Scholar: Know most basic truths about the hidden world.
Specialties: Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore, Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore, Neopaganism, Occult History, Conspiracy Theories, Secret Societies, New Age, Alternative Sciences, Mystic Lore, Folk Magic, Moral Panic, Urban Legends, Satanic Folklore, Pop-Culture Satanism, Actual Satanism, any specific occult discipline or field (Freemasonry, Voodoo, Stage Magic, etc.)
Source(s): V20 Pg 109, W20 Pg 134, M20 Pg 286-7
Rituals: (Werewolf) Know about traditions/mysteries/ceremonies of the Garou.
• Student: Watched a number of rites closely.
•• College: Can carry yourself at tribal moots.
••• Masters: Other tribes invite you to attend their moots.
•••• Doctorate: Even BSDs know/respect your knowledge.
••••• Scholar: Quested into the Umbra to develop new rites.
Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Source(s): W20 Pg 134
Politics: Politics of the moment, including people in charge and how they became that way.
• Student: Activist.
•• College: Pol. sci. major.
••• Masters: Campaign manager/talk-radio show host.
•••• Doctorate: Senator
••••• Scholar: Could choose the next US President.
Specialties: City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla, Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.), Neighborhood, Parliament of Dreams, Unseelie Court
Source(s): V20 Pg 109, M20 Pg 287-8, C20 Pg 168
Science: Basic understanding of most of the physical sciences (chemistry, biology, physics, geology.)
• Student: Know most high school basics.
•• College: Major theories.
••• Masters: Teach high school science.
•••• Doctorate: Capable of advancing the knowledge in your field.
••••• Scholar: Nobel Prize winner?
Specialties: Chemistry, Biology, Geology, Physics, Astronomy, Experiments, Theory, Chemistry, Mathematics, Almost any hard scientific field. Soft or social sciences, like history or anthropology, fall under the Academics Knowledge instead. Aeronautics, Biopsychology, Computer Science, Cybernetics, Electronics, Engineering, Forensic Pathology, Genetics, Geology, Hypermathematics, Mathematics, Metallurgy, Paraphysics, Phylogeny, Physics, Psychoynamics, Psychology, Psychopharmacology, Psychoprojection, Sociobiology, Xenobiology. Radical scientists – Etherites, Ecstatics, Virtual Adepts, and even some maverick Technocrats, among others – have dozens, perhaps hundreds, of other disciplines, ranging from Etherdynamics to Chaos Math to Coprophrenology (don’t ask…). Naturally, such sciences are not generally accepted by the community at large; this, of course, just inspires their proponents to prove how true their theories really are…, Relativity
Source(s): V20 Pg 109-10, W20 Pg 134, M20 Pg 288-89, C20 Pg 168
Technology: Broad acument with electronics/computer hardware/devices more elaborate than machines under the craft skill.
• Student: Simple mods/repairs.
•• College: Assembly/repair.
••• Masters: Design new tech from a set of objective requirements.
•••• Doctorate: It's not "can this be done?" it's "HOW can this be done?"
••••• Scholar: Visionary in the field.
Specialties: Telecom, Computers, Security, Communications, Improvised Solutions, Industrial Espionage, Jury-Rigging, Electronics, Vehicles, Modification, Invention, Media Tech, Technomagick, Robots
Source(s): VV20 Pg 110, W20 Pg 134-5, M20 Pg 282 (Listed as a Skill and not a Knowledge.), C20 Pg 168
Secondary Abilities
Note: Specialties may sound the same but worded different/redundant in examples. Double check with your storyteller.
Animal Kinship: You connect with animals on a level that often seems downright primal.
• Novice: Domesticated animals tend to like you.
•• Practiced: Skittish animals tend to trust you.
••• Skillful: Wild animals tend to respect you.
•••• Expert: Folks call you "the Beast Whisperer."
••••• Master: You seem closer to animals than to human beings.
Specialties: Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.)
Source(s): M20 Pg 291.
Blatancy: Good at getting away with blatant acts of magic.
• Novice: “No, seriously – we’re filming a video.”
•• Practiced: “That just looked easy. It took me years to figure out how to do that trick.”
••• Skillful: “All the necessary permits and explanations are posted on our website.”
•••• Expert: “We did this trick on Mythbusters.”
••••• Master: “Nothing to see here – move along.”
Specialties: Religious Appeal, Political Paranoia, Stage Magic, Film Crew, Appeals to Vanity, Cool Gadgets, Geek Culture, Sheer Balls, Legal Authority, Science!, We’re On a Mission From God.
Source(s): M20 Pg 291-2.
Carousing: Specialize in sharing the good times with people. Can spark a party.
• Novice: "YOLO!"
•• Practiced: "Do a little dance/ Make a little love/ Get down tonight..."
••• Skillful: "Sin, that you might be forgiven."
•••• Expert: "The only real blasphemy is the refusal of joy."
••••• Master: "'Do what thou wilt' shall be the whole of the law."
Specialties: High Society, Teenage Mayhem, Overcoming Inhibitions, Violating Vows, Classy Debauchery, Wild Parties, Master of Ceremonies, Mystic Justifications, Get This Party Started.
Source(s): M20 Pg 292.
Cooking: Food’s your thing. You’re good at preparing it, pulling meals together from odds and ends, and noting when something’s not quite right.
• Novice: Pretty decent in a kitchen.
•• Practiced: Good enough to work a restaurant gig.
••• Skillful: A culinary artist.
•••• Expert: Able to make food from normally inedible substances.
••••• Master: A master of each aspect of food preparation, from skinning to serving.
Specialties: Grab-n-Go, Fast-Food Prep, Gourmet Meals, “Something from Nothing,” Primitive Conditions, Special Diets, Magickal Enhancement, Seduction via Food.
Source(s): BoS Pg 18-9
Diplomacy: You’ve got a knack for smoothing things over, making friends, and getting people to see past their differences. When you need to, you can also back up your guile with spine.
• Novice: Advice columnist.
•• Practiced: Relationship counselor.
••• Skillful: Hostage negotiator.
•••• Expert: Noted diplomat.
••••• Master: Jimmy Carter.
Specialties: Relationship Intervention, Hostage Negotiations, Arbitration, International Diplomacy, High-Stakes Moderation, Inter-Faction Mediators, Non-Violent Communication.
Source(s): BoS 19
Do (Mage): Time-honored secret of the Akashics.
• Insect: Initiated into the simplest secrets of Do, you’ve begun learning the proper methods of diet, meditation, and exercise.
•• Crawler: Like the beasts that crawl upon the earth, you’re beginning to discover the keys to a higher state. Your body, mind, and spirit have achieved a kind of unity; with that understanding, you’re capable of impressive feats.
••• Four-Footed Animal: Like the greater beasts, you have unlocked the power of natural attainment. Your hands become like claws or hooves; your body surges with a strength unknown to most of those who would consider themselves human. This is the highest level many devotees achieve, the rank of an accomplished Tao-shih.
•••• Bipedal Animal: Through great effort and understanding, you’ve opened the gates that hold lesser beings in their distracted state. Your body, mind, and spirit can accomplish miraculous things, and you have earned the right to be considered a true heir of Do, a Sihing. To go beyond this point requires supreme devotion and a practice that typically takes lifetimes to refine.
••••• True Humanity: Your devotion has returned you to the original state of human grace. At this point, you no longer concern yourself with what can be done, but merely with what should be done. Only now might you be regarded as a Sifu: a Master of the Way.
Specialties: External (forceful) Style, Internal (meditative) Style, Weapon Forms, Energetic Alchemy, Katas, Animal-Form Techniques.
Source(s): M20 Pg 292-3
Flying: You can fly. Must have either wings or the innate/magickal power of flight.
• Novice: Suicide case.
•• Practiced: Awkward angel.
••• Skillful: Quidditch player.
•••• Expert: Winged avenger.
••••• Master: Wind-dancer.
Specialties: Broomsticks, Sports, Aerial Combat, Hunting, Strafing, Carrying Passengers, Chi-Based Levitation.
Source(s): M20 Pg 293
High Ritual: Reflects a familiarity with rituals appropriate to your spiritual or magickal pursuits.
• Novice: You could plan a wedding, call the corners, or recite the Stations of the Cross.
•• Practiced: Your parties and rites earn respect from your community.
••• Skillful: Beyond your familiarity with specific rituals, you’ve begun learning about other practices as well.
•••• Expert: An acclaimed priest or priestess, you’ve got a knack for powerful ceremonies and a broad understanding of specific ritual techniques.
••••• Master: You’ve mastered not only the rites of your culture but many ritual practices of other cultures too. So potent is your knowledge that you could make atheists into believers.
Specialties: High Mass, Obscure Rituals, Spontaneous Rituals, Secular Ceremonies, Music Concerts, Impossible Miracles, specific cultural rites (Jewish, Catholic, Satanic, Voudoun, etc.)
Source(s): M20 Pg 293-4
Instruction: You’re really good at relaying information, teaching material, and helping other folks understand potentially complex principles.
• Novice: You can pass along basic concepts.
•• Practiced: A topic’s finer points are easy for you to express.
••• Skillful: Assuming you know something, you can teach it.
•••• Expert: You’re one of those folks that people want to learn from.
••••• Master: A master of all aspects of learning, you’re a teacher that pupils recall for the rest of their lives.
Specialties: Classrooms, Private Tutoring, Esoteric Subjects, Fast & Practical, In-Depth Approach, Engaging Style, Memorable Mentor, Hard Knocks, Good with Kids, Sink or Swim.
Source(s): BoS Pg 19
Intrigue: Machiavelli’s ghost smiles upon you. In the vicious whirlpools of backstabbing power, you’re a force to be reckoned with. A combination of instincts, audacity, knowledge, guile, and ruthlessness gives you insights and edges that most folks lack.
• Novice: Ned Stark.
•• Practiced: Cersei Lannister.
••• Skillful: Varys the Spider.
•••• Expert: Littlefinger.
••••• Master: Tyrion Lannister.
Specialties: Alliances, Betrayals, Tangled Webs, Watching from Afar, International Intrigue, Corporate Politics, Bargains and Deals, Player of Pawns, Ruthless Bastard, Life-or-Death Stakes.
Source(s): BoS 19-20
Intuition: Also known as Instinct, this Talent represents a primal sort of perception that runs beneath your conscious mind. Essentially, you possess an animal-like awareness of your surroundings and circumstances.
• Novice: You’ve got strong gut-feelings.
•• Practiced: You’re learning how to follow your instincts even when you’re not sure why.
••• Skillful: Things that other people miss seem obvious to you.
•••• Expert: You possess uncanny insight into things you shouldn’t even have noticed.
••••• Master: It’s scary how much you notice about stuff no one else even sees.
Specialties: Hidden Agendas, Ambushes, Pattern Recognition, Traps, Mood-Reading, Flashes of Insight, Animal Instincts, Nose for Trouble.
Source(s): BoS 20
Lucid Dreaming: Lets you manipulate your surroundings in a dream (Perception + Lucid Dreaming, difficulty 6); shape new structures (difficulty 8); or take complete control over that dream and your place in it (difficulty 9).
• Novice: You’re aware of your dreams and can remember them if you choose.
•• Practiced: You can try to dream a certain dream.
••• Skillful: Some control over your dreams.
•••• Expert: You know how to influence and read dreams as aspects of your inner self.
••••• Master: You understand the metaphysical elements of dreams and can manipulate them, recall them, inspire them, or share them to your will.
Specialties: Dream Control, Waking From Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream Combat, Demesne.
Source(s): M20 Pg 294
Mimicry: A skilled imitator, you can mimic voices or sounds; the higher your rating, the greater your ability.
• Novice: You mock celebrities for fun.
•• Practiced: Given time and practice, you can mimic a decent range of accents and voices.
••• Skillful: Your impersonations can fool folks who’re familiar with the people or sounds you’re imitating.
•••• Expert: You’re like that dude in those old Police Academy flicks.
••••• Master: Your ability to mimic almost anyone or anything is downright unsettling.
Specialties: Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech.
Source(s): BoS Pg 21
Negotiation: An acute perception for what people want makes you a master wheeler-dealer. Combined with social savvy and the ability to say “No” when you need to do so, this perception lets you bring other folks around to your point of view, helps them strike bargains, and puzzle out the potential agendas that drive them to – and away from – the bargaining table.
• Novice: You mediate disputes at home.
•• Practiced: You’re good at herding cats toward a common destination.
••• Skillful: Your arbitration skills are in professional demand.
•••• Expert: Regardless of the dispute, you often get your way.
••••• Master: You could forge lasting peace between old enemies, and leave them happy to have followed your lead.
Specialties: Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep.
Source(s): BoS Pg 21
Newspeak: This Talent helps you spin and juggle buzzwords, either existing or original.
• Novice: LOL
•• Practiced: u mad, bro?
••• Skillful: Your neologic metaphases into commcom.
•••• Expert: Masspeak is youspeak. Youspeak is allspeak.
••••• Master: That whirring sound you hear is Orwell’s grave.
Specialties: Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control.
Source(s): BoS Pg 21
Scan: Your quick eyes spot things other people miss. Darting your gaze across a place or situation, you can catch a quick appraisal that would take most people a while to observe. Generally combined with Perception, this Talent helps your character scope out potential targets, threats, clues, faces, escape routes, and other vital details.
• Novice: You catch the obvious hints.
•• Practiced: You’re good at noticing the little stuff.
••• Skillful: Quick appraisals are your specialty.
•••• Expert: Few details escape your gaze.
••••• Master: Sherlock Holmes wishes he were you.
Specialties: Identifying Marks, Potential Threats, Hidden Goodies, Nagging Details, CSI.
Source(s): BoS Pg 21-2
Scrounging: You’re pretty good at spotting goodies in the oddest places. A skilled scavenger, you can discover all kinds of unlikely stuff.
• Novice: You and Macklemore hit thrift shops together.
•• Practiced: You are Macklemore.
••• Skillful: You scrounge most of what you need from society’s cast-offs.
•••• Expert: Given enough time and trash, you could find almost anything you need.
••••• Master: Money-wise, you live off little or nothing.
Specialties: Classified Ads, Freecycling, Food Sources, Forgotten Corners, Shelter, Improvised Weapons, Tech Sources, Digging Up Info.
Source(s): BoS Pg 22
Search: Given time and motivation, you know how to toss a room or comb the woods.
• Novice: You’re good at finding lost stuff.
•• Practiced: Clues seem to jump out at you.
••• Skillful: The last place to look is the first place you try.
•••• Expert: The pros consult you when something or someone needs to be found.
••••• Master: Your gift for detections seems downright supernatural... and probably is.
Specialties: Tossing, Hidden Spaces, Likely Places, Outdoor Cues, Police Procedures, Concealed Doors, Telltale Marks.
Source(s): M20 Pg 294-5
Seduction: A master of attraction, you can draw people into engagements they might otherwise ignore or avoid.
• Novice: You can score desperate drunks.
•• Practiced: You can have almost anyone you want.
••• Skillful: You’re good enough to get people to go against their better natures.
•••• Expert: Turn on the charm, turn off their brains.
••••• Master: Vows, homes, hearts, and marriages are yours to break at will.
Specialties: Raw Sex, Appealing to Kinks, False Innocence, Topping From Below, Subtle Moves, “Let’s be Bad Guys,” Crude But Effective.
Source(s): M20 Pg 295
Style: You know how to look good. And although you’ve got an eye for fashion, this Talent’s not so much about what you wear as how you wear it.
• Novice: Clothes horse.
•• Practiced: Sharp dresser.
••• Skillful: Professional model.
•••• Expert: Lady Gaga.
••••• Master: Queer Eye for the Mage Guy.
Specialties: Bohemian, Outrageousness, Classic Style, High Fashion, Cosplay, Trend-Setting, Newest Looks, Avant-Garde.
Source(s): BoS Pg 22
Acrobatics: Dazzling feats of athletic grace are yours to perform. Despite the limitations of physics and biology, you defy gravity and make it look easy.
• Novice: Practiced tumbler.
•• Practiced: High school gymnast.
••• Skillful: Professional acrobat.
•••• Expert: Olympic-level contender.
••••• Master: Cirque Du Soleil artist.
Specialties: Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour.
Source(s): M20 Pg 295.
Archery: You can shoot humanity’s most venerable long-distance weapon: the bow. Beyond its obvious practical applications, this Skill can become a meditative art as well – and is practiced as such by Zen archers and other enthusiasts. Because bows launch wooden shafts, they make good weapons against vampires... and because they’re almost silent, bows offer efficient gear for assassins and spies as well.
• Novice: Kid in archery class.
•• Practiced: SCAdian archer.
••• Skillful: Bow-hunter.
•••• Expert: Katniss Everdeen.
••••• Master: Legolas.
Specialties: Longbow, Crossbow, Hunting, Horse-Archery, Trick Shots, Killing Shots, Kyudou Techniques, Arched Flight, Primitive Archery.
Source(s): M20 Pg 295
Biotech: Bodies are the original machines, and technology invents new machines to go along with them. You understand the connections between organic and mechanical systems and can work the places where they interface.
• Novice: Given a basic understanding of biotech principles, you’ve seen the design and implementation of such technology. Despite your lack of experience, you might be able to make very simple repairs if need be.
•• Practiced: Now you’ve got the experience to make basic repairs and can design and install simple biotech machines.
••• Skillful: Honed by study, field work, and laboratory experimentation, you’ve got serious chops with regards to cybernetic technology.
•••• Expert: You’re good enough to create, install, and maintain radical designs, perform major overhauls on existing tech, and employ almost any biotech Device or Procedure within your field. (Weird stuff from those demented Etherites is probably beyond your grasp... but really, does anyone truly understand those mad bastards?)
••••• Master: You could compare notes with Tony Stark.
Specialties: Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface.
Source(s): M20 Pg 295-6
Blind Fighting: Either through training, meditation or grim necessity, you can get around without sight even under extreme conditions. Each dot in Blind Fighting reduces, by -1 per dot, your penalty for performing actions while visually blinded. (It does not, of course, give you a bonus for fighting in the dark, although it certainly gives you an edge if your opponents are blind as well.) This Skill does not give you the ability to see in darkness, nor does it add to Correspondence Effects; it does, however, reflect an extraordinary perception of your body and immediate surroundings even when you cannot see.
• Novice: You can move through a darkened room without running into things.
•• Practiced: Through sound, you can figure out where things and people are.
••• Skillful: Your opponents are as obvious to you in the dark as they would be if you could see.
•••• Expert: You essentially “feel” the presence, movements, and location of various obstacles and opponents.
••••• Master: Zatoichi, the Blind Swordsman.
Specialties: Dodging, Blind Strikes, Thrown Objects, Zen Archery, Spatial Awareness, Multiple Foes.
Source(s): BoS Pg 22
Climbing: The phrase “sheer surface” means less to you than it means to most folks. You can scale walls, trees, mountains, and other surfaces so long as you’ve got something to hold onto. Although this Skill does not grant superhuman abilities, it’s really amazing what a skilled climber can do, even without gear.
• Novice: You spend time at the local gym’s climbing wall.
•• Practiced: Given gear or strong handholds, you can scale and descend perilous surfaces.
••• Skillful: You’re an experienced climber on a variety of surfaces.
•••• Expert: No gear? No problem.
••••• Master: Even without gear, you’re a human gecko.
Specialties: Brick Walls, Rocks, Trees, Ice, Buildings, No Gear, Mountaineering.
Source(s): BoS Pg 22
Disguise: Looking like someone else is your specialty. This might involve impersonating an existing person, concealing your own identity, or creating a whole new persona independent of yourself.
• Novice: Is that you?
•• Practiced: You can pass a brief inspection.
••• Skillful: You fool some of the people some of the time.
•••• Expert: You fool most of the people most of the time.
••••• Master: Given time and materials, you can appear as almost anyone it’s physically possible for you to resemble.
Specialties:Impersonation, Genderfuck, Performance, Body Language, Alternate Identities, Improvised Materials, Passing as the Other, Magickal Disguise.
Source(s): BoS Pg 23
Elusion: You’re good at giving people the slip. With enough cover to work with (crowds, underbrush, rooms filled with boxes, etc.), you can shake pursuit, hide from observation, trick pursuers, and blend in with the landscape.
• Novice: You can shake a casual pursuer.
•• Practiced: Folks tend to look for you where you are not.
••• Skillful: It takes a pro to track you down.
•••• Expert: Even the pros have a hard time tracking you down.
••••• Master: Where are you, you wascally wabbit?
Specialties: Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide... Except There!
Source(s): BoS Pg 23
Energy Weapons: This Ability reflects a basic understanding of energy weapon technology (or at least the ability to turn it on, point it in the right direction, and not blow your own hand off with it), and the essential skills involved in handling, maintaining, adjusting, loading, and storing the tools of Technocratic security.
• Novice: Imperial Stormtrooper.
•• Practiced: Competent shooter.
••• Skillful: Average Technocratic field operative.
•••• Expert: Elite Op.
••••• Master: “Phased plasma rifle in the 40-Watt range...”
Specialties:
Source(s): M20 Pg 296
Escapology: Through a combination of tricks, misdirection, muscular control and really flexible joints, you can shuck most forms of physical restraint. Ropes, chains, holds, and death-traps slow you down, but… given time and perhaps a hidden lockpick or two... you’ve figured out how to foil most of them.
• Novice: You can slip out of poorly-tied ropes or simple holds.
•• Practiced: You give fits to the average dominant.
••• Skillful: “I’m sorry, officer – you must’ve forgotten to lock those handcuffs.”
•••• Expert: Chains, locks, straitjackets... few of them can hold you for long.
••••• Master: With a bit of time, you can escape just about anything short of a locked bank vault.
Specialties: Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds.
Source(s): BoS Pg 23
Fast-Draw: You’re quick. They’re dead. A roll of Dexterity + Fast-Draw (three successes or more) lets you pull a weapon and have it ready to use. The roll’s difficulty depends on where you’d been keeping that weapon stored – a hidden ankle-knife is harder to draw than a pistol in an open holster! This Skill works with any weapon, and can “explain” why that gun in your hand just appeared from nowhere. With the Storyteller’s approval, you can add the dots in this Skill to your Initiative roll when either you or your opponent is trying to get in the very first shot. (It does not, however, add to that roll after the initial turn.)
• Novice: You fumble less than most folks do.
•• Practiced: Decent reflexes and a steady hand.
••• Skillful: Holy crap, you’re fast!
•••• Expert: “Fill your hands, you sonofabitch!”
••••• Master: Han didn’t shoot first – you did.
Specialties: Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes
Source(s): BoS Pg 23-4
Fast-Talk: Weaving a blizzard of words, you dazzle folks with brilliant bullshittery. A surprisingly effective tactic (assuming that your target has a Wits rating of three or less; brighter folks are less easily bamboozled), this Skill lets you overwhelm a person’s ability to understand or deflect your agenda. You’re so distracting, convincing, or downright puzzling that people are inclined to believe you… at least until they’ve had a chance to think about what you’re saying. Deployed by a pundit, debater, salesman or crook, Fast-Talk can be a devastating weapon.
• Novice: Street-corner hustler.
•• Practiced: Used-car salesman.
••• Skillful: Political pundit.
•••• Expert: Slick politician.
••••• Master: Master of puppets.
Specialties: Politics, Religion, Obfuscation, Hustling, Salesmanship, Turnabout, Confusion, Panhandling, Getting Off the Hook.
Source(s): BoS Pg 24.
Fencing/Kenjutsu: As with most martial arts, a dedicated study of swordsmanship includes philosophy, meditation, vigorous exercise, and a refinement of mind, body, and soul… which makes it an excellent magickal focus technique. In game terms, this Skill lets a character use an array of specialized combat maneuvers.
• Novice: “The pointy end goes into the other man.”
•• Practiced: Kikuchiyo or Elizabeth Swann.
••• Skillful: Katsushiro Okamoto or Elena Montero.
•••• Expert: Inigo or the Dread Pirate Roberts.
••••• Master: Ogami Itto or the Bride.
Specialties: Sport Fencing, Stage Combat, Movie Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed) Style, Sabers, Practical Dueling, Fancy Stunts.
Source(s): BoS Pg 24
Fortune-Telling/Assessment Analysis: Whether or not you actually possess accurate gifts of prophecy, you often have folks believing that you do. Scanning anything from cards to entrails to scripture verses, you can convincingly predict future events, read a person, or otherwise get someone to believe in your incredible prescience. This makes an excellent instrument for Mind-, Entropy- or Time-based magicks, although its believability (and thus, its ability to be considered coincidental) will depend upon both your audience and your own beliefs. A true believer will easily accept an accurate Tarot reading, but a skeptic might prove far harder to convince. A Technocratic variation, Assessment Analysis, does exactly the same thing but with a very different explanation. Instead of using symbolic or religious trappings, such Analysis involves psychological cues, deductive reasoning, body language, and other methods to read a person’s inner landscape, predict potential behaviors, or estimate the probabilities of future events. This lets Assessment Specialists size people up at a glance, determine accurate calculations, or strip away deceptions to perceive the truth beneath them. In the modern world, this sort of thing tends to be coincidental, so long as the Specialist can point out cues or clues that might lead to a rational conclusion.
• Novice: You know your way around a single divination method well enough to convince people of what they want to hear.
•• Practiced: You’re pretty convincing with your chosen method, and you understand one or two other methods as well.
••• Skillful: You can rattle off credible readings with a handful of different methods, and can be frighteningly precise with your specialty.
•••• Expert: An expert at the means and principles of divination (or analysis), you can assure most people that you know what you’re talking about.
••••• Master: Your mastery of divinatory arts convinces even hardened skeptics that you have special insight into the invisible world. Even if you practice Analysis instead of absurd superstitionism, your insights are downright spooky.
Specialties: Tarot, Palm-Reading, Bibliomancy, Astrology, Threat /Risk Assessment, Deductive Reasoning, Probability Calculation, Uncanny Hunch.
Source(s): BoS Pg 24-5
Gambling: Games of nerve and chance are your specialties. Even without the aid of Entropy Arts (which can add adevastating edge to this Skill), you’re good at gauging odds, bluffing rivals, spotting cheats, hedging bets, faking people out, and employing the mind-games and slight-of-hand essential to card games, betting, and apparently random luck.
• Novice: Poker-night shark.
•• Practiced: Vegas tourist.
••• Skillful: Professional gambler.
•••• Expert: High-roller.
••••• Master: “Your call, Mr. Bond...”
Specialties:
Source(s): BoS Pg 25
Gunsmith: This Skill reflects a practical knowledge of weapon manufacture, modification, design and repair. The variouslevels cover expanding categories of firearms expertise. Given time, tools, and enough dots in this Skill, you can fix guns, craft firearms and unique ammo from scrtch.
• Novice: Basic gun repair and minor modifications.
•• Practiced: Advanced modification of simple firearms and ammunition.
••• Skillful: Extensive design, repair, and modification experience with conventional firearms.
•••• Expert: Dazzling mastery of most gun and ammunition types.
••••• Master: Mack Bolan comes to you for advice.
Specialties: Archaic Firearms, Military Arms, Field Mods, Improvised Gear, Original Designs, Specialty Ammo, Technomagickal Improvements.
Source(s): BoS Pg 25-6
Heavy Weapons: Military-grade weaponry is a world apart from commercial-grade firearms. Your training, however, allows you to employ serious gear: machine-guns, rocket-launchers, Stinger missiles, and other high-impact forms of portable destruction. Because such weapons tend to be finicky, you know how to field-repair them as well. Perhaps you even have your own YouTube channel, for thrilling the armchair-testosterone set.
• Novice: Basic training.
•• Practiced: Field experience.
••• Skillful: Heavy-weapons specialist.
•••• Expert: Master of disaster.
••••• Master: Rambo.
Specialties: Shoulder-Mounted Missiles, Machine- Guns, Mortars, Desert Operations, Urban Combat, Weapons-Based Technocratic Damage Procedures.
Source(s): BoS Pg 26
Hunting: You score food old-school style: by tracking, trapping, spotting, stalking, killing, gutting, skinning, and packing it out yourself.
• Novice: Weekend warrior.
•• Practiced: Rural native.
••• Skillful: Practical provider.
•••• Expert: Full-time hunter.
••••• Master: Ted Nugent wishes he were you.
Specialties: Shadowing, Tracking, Trapping, Dressing the Kill, Minimal Gear, Traditional Practices, Environmental Impact, Bow- or Spear-Hunting, Big Game, Otherworldly Prey, Environments (woodlands, mountains, jungles, cities, etc.)
Source(s): BoS Pg 26
Hypertech: At Ranks 1 and 2, a character with this Skill understands only the principles behind her own group’s Devices; an Etherite, for example, can puzzle out the workings of a colleague’s contraptions, but she would wind up stymied by, say, an Iteration X Device. At Rank 3 and above, however, that same mag... I mean, scientist could decipher the odd perversions of scientific truth behind such alien Devices – and, by extension, could use or even modify them. In game terms, this means that a successful Hypertech roll would allow a technomancer to employ a tool or Device that would not normally work for him due to its secure or unconventional design. If you’re running a Technocratic operative, this is a pretty big deal; the warped confections of mad scientists begin to make a practical kind of sense... which means, of course, that you can now convert those insane Devices to more sensible purposes. Your Hypertech rating cannot be higher than your rating in the Technology Skill. If you don’t understand the basics, after all, how will you wrap your head around the big stuff? As with the Computer Knowledge, your ability to focus Sphere Effects through hypertech may be limited to the dots in your Hypertech Trait.
• Novice: You understand basic theories of alternative sciences.
•• Practiced: “Esoterica” is just another word for the obvious.
••• Skillful: You can wrap your head around the technological perversions of other groups.
•••• Expert: Technologies of your foes and rivals dance to the tune you program for them.
••••• Master: So rich is your comprehension of the universe that few technologies elude your command.
Specialties: Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech.
Source(s): M20 Pg 296-7
Hypnotism: Using mundane psychological techniques (as opposed to Mind-based magicks), you can place someone in a trance and then rummage around a bit inside his head. Though it’s not nearly as effective as people seem to believe it is, such mesmerism is quite potent under the proper circumstances.
• Novice: You can do some basic parlor tricks.
•• Practiced: You’ve studied professional mesmerism techniques.
••• Skillful: A devotee of the art, you can uncover or inspire surprising results.
•••• Expert: It’s scary just how much you can do when you set someone else’s mind to it.
••••• Master: Dr. Caligari was a fraud. You are not.
Specialties: Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion.
Source(s): BoS Pg 26-7
Jetpack: The tricky art of personal flight devices is yours to enjoy. With this Skill, you know how to control body-mounted flying gadgets. Like most tech-based Abilities, your success depends a lot on your familiarity, or lack of it, with the specific kind of tech involved. A Man in Black would have as hard a time with a Son of Ether’s jetpack as an Etherite would have with standard-issue NWO gear. Once you’ve logged some flight-time with a device, however, you’re on your way.
• Novice: “Oooooooooh, shiiiiiiiiiiiiiiittttttt!”
•• Practiced: “That’s not flying – that’s falling with style.”
••• Skillful: Experienced and controlled.
•••• Expert: You can fly, fight, and return to earth intact.
••••• Master: “To Infinity – and BEYOND!”
Specialties: Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G
Source(s): M20 Pg 297
Jury-Rigging: With a bit of luck and a lot of skill, you can rig a gadget, make temporary repairs, or cobble together something vaguely workable from a pile of spare parts. Naturally, you’ll need the appropriate Traits as well – stuff like Hypertech, Computers, Energy Weapons, and so forth. You can’t rig something you don’t understand. A brilliant technician, though, can make gear jump through hoops long enough to get through an immediate crisis.
• Novice: Garage tinkerer.
•• Practiced: Mr. Fixit.
••• Skillful: Field gadgeteer.
•••• Expert: MacGyver.
••••• Master: Tony Friggin’ Stark.
Specialties: Scraps, Repairs, Found Objects, Field Modifications, “How’d You do That?”
Source(s): BoS Pg 27
Attributes
Note: Specialties may sound the same but worded different/redundant in examples. Double check with your storyteller.
Strength: Your character's raw and brute power.
• Poor: Lift/Carry 40 lbs (about 20 kgs).
•• Average: 100 lbs (close to 50 kgs).
••• Good: 250 lbs (a little over 100 kgs).
•••• Exceptional: 400 lbs (close to 200 kgs).
••••• Outstanding: 650 lbs (nearly 300 kgs)
Specialties: Never Lets Go, Powerful Arms, Reserves of Strength, Vicious, Steely Grip, Lower Body, Lean, Deceptive Strength, Raw Power, Iron Grip, Long Jumping, Vice Grip, Broad Shoulders, Mighty Blows
Source(s): V20 Pg 96-7, W20 Pg 124, M20 Pg 273, C20 Pg 160
Dexterity: Your character's general physical prowess. Speed, agility, overall quickness.
• Poor: Clumsy.
•• Average: Okay enough.
••• Good: Athletic potential.
•••• Exceptional: Could be an acrobat.
••••• Outstanding: Almost superhuman.
Specialties: Precise, Swift, Feline Grace, Lightning Reflexes, Preternatural Grace, Nimble Fingers, Smooth, Graceful, Nimble, Feline Reflexes, Hand-Eye Coordination, Catlike Reflexes, Swift, Steady Hand, Sure-Footed
Source(s): V20 pg 97, W20 Pg 124, M20 Pg 273, C20 Pg 160
Stamina: Health, toughness, resilience. How long you can exert yourself and how much punishment you can withstand.
• Poor: Fragile.
•• Average: Moderately healthy.
••• Good: Good shape.
•••• Exceptional: Can run (and win?) a Marathon!
••••• Outstanding: Herculean constitution.
Specialties: Tireless, Determined, Tough as Nails, Vigorous, Unbreakable, Resilient, Tough, Tenacious, Inexhaustible, Energizer Bunny, Unyielding, Do-or-Die, Vigorous
Source(s): V20 Pg 97, W20 Pg 124, M20 Pg 273-4, C20 Pg 160-1
Charisma: Entice/please others through your personality.
• Poor: Kinda sketchy.
•• Average: Generally likeable.
••• Good: Implicit trust in you.
•••• Exceptional: Personal magnetism.
••••• Outstanding: Can lead entire cultures.
Specialties: Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Charming, Sexy, Bold, Inspirational, Sophisticated, Regal, Silver-Tongued, Outgoing
Source(s): V20 Pg 97, W20 Pg 124, M20 Pg 274, C20 Pg 161
Manipulation: Getting others to do what you want.
• Poor: Person of few (ineffectual?) words.
•• Average: Can fool some people sometimes.
••• Good: You haggle well.
•••• Exceptional: Politician/Cult leader.
••••• Outstanding: "I'll definitely tell him I robbed him!"
Specialties: Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Forked Tongue, Unswerving Logic, Doubletalk, Seduction, Guile, Charm, Eloquence, Emotional Appeals, True Believer, Cunning, Well-Reasoned, Glib, Fast Talker
Source(s): V20 Pg 97-8, W20 Pg 125, M20 Pg 274, C20 Pg 161
Appearance: How well you make a first impression. Anything remarkable on initial observation.
• Poor: Ugly/Clothes stink/Turn people off.
•• Average: You don't stand out in a crowd.
••• Good: Get approached at bars.
•••• Exceptional: People try to make your acquaintance.
••••• Outstanding: Unforgettable.
Specialties: Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Genial, Exotic, Alluring, Noble Bearing, Cute, Hawt, Captivating, Roguish, Adorable, Classic Hollywood Beauty, Commanding, Style
Source(s): V20 Pg 98-9, W20 Pg 125, M20 Pg 274, C20 Pg 161
Perception: Ability to observe your environment.
• Poor: Self-absorbed? Airhead?
•• Average: Aware of the big picture.
••• Good: Perceive small changes to environment/moods/textures.
•••• Exceptional: Almost nothing escapes you.
••••• Outstanding: Instantly observe things almost imperceptible to human senses.
Specialties: Attentive, Insightful, Careful, Discerning, Tactical, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Uncanny Insight, Astute, Intuitive, Sharp Senses, Hawkeye, Vigilant, Clairvoyant, Insightful
Source(s): V20 Pg 99, W20 Pg 125, M20 Pg 274, C20 Pg 161
Intelligence: Grasp of facts/knowledge.
• Poor: Dullest crayon.
•• Average: Smart enough to realize you're average.
••• Good: More enlightened than most.
•••• Exceptional: Brilliant.
••••• Outstanding: Genius.
Specialties: Book Knowledge, Creative, Analytical, Problem Solver, Subject Authority, Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book-Learning, Deep Thoughts, Bright, Creative, Keen-Edged Mind, Scholarly, Subject Expertise, Logical
Source(s): V20 Pg 99, W20 Pg 125-6, M20 Pg 275, C20 Pg 161-2
Wits: Think on your feet/react quickly to certain situations.
• Poor: Uhh... whut?
•• Average: Know when to hold 'em and fold 'em in poker.
••• Good: Seldom surprised/speechless.
•••• Exceptional: Make others realize "why didn't I think of that?"
••••• Outstanding: Think/respond quicker than you can act.
Specialties: Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Ambushes, Snappy Retorts, Ambushes, Cool-Headed, Cunning, Combat Reflexes, Street Survivor, Cunning, Feral, Fox-Witted, Instinctive, Clever Retorts, Pre-Emptive, Change of Plans
Source(s): V20 Pg 99-100, W20 Pg 126, M20 Pg 275, C20 Pg 162
Backgrounds
Merits
Flaws
Archetypes
Addict
Become utterly fixated on one passion.
Regain Willpower when you gorge yourself on a chosen passion.
Adherent
Pledge yourself to one cause above everything else.
Regain Willpower when you remain loyal to your cause despite hardships.
Adjudicator
Work to solve problems that affect your surroundings.
Regain Willpower whenever your attempts of providing solutions yield immediate results.
Alpha
Lead other by example.
Regain Willpower whenever your leadership is proven to be the most beneficial.
Architect
Strive to create something out of a sense of greater purpose. Your strength is Purpose, while your weakness is Obsession.
Regain Willpower when you establish something of lasting value.
Artiste
Try to reach others through your creations.
Regain Willpower whenever you reach an audience through your works.
Autocrat
Seek power and prominence for its own sake. Your strength is Leadership and your weakness is Dictatorship.
Regain Willpower when you gain control over a group or organization of other individuals.
Barbarian
Keep your distance from civilization, instead trusting the old ways.
Regain Willpower when you prove the values of your “barbaric” ways over civilization.
Benefactor
Work to protect the people around you. Your strength is Altruism, while your weakness is Obligation.
Regain Willpower when you do something someone else desperately needs.
Beta
Act as supporter for your group’s superior.
Regain Willpower whenever your counsel proves beneficial for the group. Lose Willpower when the leader is proven inefficient.
Bon Vivant
Try to enjoy life as long as it lasts. Your strength is your Love of Life, while your weakness is Hedonism.
Regain Willpower when you truly enjoy yourself.
Bravo
Use your power to bully others into submission. Your strength is Strength, while your weakness is Anger.
Regain Willpower when you achieve your agenda through brutishness or intimidation.
Capitalist
Strive to make profit by selling your commodities.
Regain Willpower when you make a successful sale.
Caregiver
Take comfort in consoling others. Your strength is Compassion, while your weakness comes from Smothering.
Regain Willpower when you nurture someone else.
Caretaker
Shepherd the flock around you to safety. Your strength is a Sense of Duty, while your weakness is Impatience.
Regain Willpower when you avert a disaster from your flock.
Celebrant
Take great joy out of your passion. Your strength is Passion, while your weakness is Intemperance.
Regain Willpower whenever you pursue or manage to convert another character to your passion. Lose Willpower when denied or suffering a disastrous failure.
Chameleon
Constantly alter your mannerisms and appearance.
Regain Willpower whenever you fool someone into thinking you’re someone else for your benefit.
Child
Be ignorant about the larger world around you. Your strength is Innocence, while your weakness is Immaturity.
Regain Willpower when you convince someone else to take care about you and your problems without benefit for themselves.
Competitor
Put yourself against the world’s odds. Your strength is Striving, while your weakness is Competitiveness.
Regain Willpower when you succeed at a challenge.
Conformist
Play your strengths in groups. Your strength is cooperation, while your weakness is Low Self-Esteem.
Regain Willpower when your group achieves a goal thanks to your support.
Conniver
Seek ways to let others work for you. Your strength is Cleverness, while your weakness is Envy.
Regain Willpower when you trick someone to serve your interests.
Coward
Hide your true self from all others.
Regain Willpower whenever your reveal something about yourself without being rejected.
Creep Show
Strive to inspire shock and disgust for show.
Regain Willpower whenever someone is appalled by your actions.
Crusader
Fight for an ideal of yours. Your strength is Zeal, while your weakness is Fanaticism.
Regain Willpower when you do something great in the name of a higher cause.
Curmudgeon
Constantly expect the worst to happen. Your strength is your Critical Eye, while your weakness is your Lack of Imagination.
Regain Willpower whenever someone does something specific and negative, just like you said they would.
Dabbler
Seek to find new interests.
Regain Willpower whenever you devote yourself to a new interest on the cost of an old one.
Defender
Protect something over yourself.
Regain Willpower when you successfully defend your charge.
Deviant
Reject traditional social mores for your own. Your strength is your ability to Shatter Boundaries, while your weakness is Perversion.
Regain Willpower whenever you manage to flout social customs.
Devil’s Advocate
Question the commands from your superiors. Your strength is Skepticism, while your weakness is Contrariness.
Regain Willpower when your questions reveal flaws in a plan or structure.
Director
Work to bring order into strife. Your strength is Organization, while your weakness is a Lack of Tolerance.
Regain Willpower when you influence a group to fulfill a difficult task.
Enigma
Work to keep your true intentions hidden.
Regain Willpower whenever someone is perplexed by your actions.
Eye of the Storm
Find yourself constantly in the centre of unrest.
Regain Willpower whenever a ruckus, riot, or less violent but equally chaotic phenomenon occurs around you.
Explorer
Strive to discover new places and experiences.
Regain Willpower whenever you sample something new.
Fanatic
Pledge yourself to one goal over all else. Your strength is Dedication, while your weakness is Stubbornness.
Regain Willpower whenever you accomplish a goal directly related to your cause.
Fatalist
Follow the inescapable course of destiny.
Regain Willpower whenever someone receives your personal interpretation of destiny.
Futurist
Pledge yourself to new concepts and ideals.
Regain Willpower whenever you first come upon a progressive idea or object.
Gambler
Trust in luck to take care of you.
Regain Willpower when you succeed against difficult odds.
Gallant
Seek attention and adulation from others. Your strength is Artistry, while your weakness is Flamboyance.
Regain Willpower whenever you impress another person.
Guru
Lead others to spiritual fulfillment.
Regain Willpower whenever someone seeks out your help in spiritual matters and your guidance moves that individual to an enlightened action that she normally would not have taken or you gain a personal epiphany.
Heretic
Refuse to accept a commonly held creed. Your strength is Integrity, while your weakness is Iconoclasm.
Regain Willpower whenever your challenge commonly held convictions and convince other people of your belief.
Hunter
Always prepare yourself for the hunt.
Regain Willpower whenever you manage to outperform a rival or defeat your prey through cunning and patience.
Idealist
Believe into a higher ideal than yourself.
Regain Willpower when your ideal furthers your goals and brings your ideal closer to fruition.
Judge
Seek to improve the system by using rational conclusions. Your strength is Justice, your weakness your Lack of Vision.
Regain Willpower whenever you correctly solve a problem by considering the evidence presented, or when one of your arguments unites dissenting parties.
Loner
Keep your own company. Your strength is Self-Reliance, while your weakness is a Lack of Empathy.
Regain Willpower when you achieve something alone that will still benefit your group.
Machine
Push yourself to your limits to transcend mortal weakness. Your strength is Work Ethic, your weakness is Burn-Out.
Regain Willpower when you manage to press on and transcend the limits of flesh.
Maniac
Be compelled by internal voices to strange actions.
Regain Willpower whenever you fulfill a goal of the voices that goes against your immediate self-interests.
Martyr
Sacrifice yourself for your cause. Your strength is Sacrifice, your weakness is Self-Deprecation.
Regain Willpower when you suffer some amount of damage or loss of a definable resource for your ideals or another’s immediate gain.
Masochist
Draw pleasure from suffering and testing your boundaries. Your strength is Devotion, while your weakness is Self-Destructiveness.
Regain Willpower when your own suffering leads to some tangible gain for you, and two points of Willpower whenever you experience pain in a truly unique way.
Masquerader
Leave no footprints to mortals.
Regain Willpower whenever you resolve a situation without anyone finding out, or even suspecting, that you are more than just an ordinary mortal. Extraordinary circumstances may merit extra points.
Meddler
Constantly try to interfere into other’s affairs to aid them.
Regain Willpower when your interference proves beneficial despite protests.
Melancholic
Feel ennui at all that you have lost.
Regain Willpower whenever you cause other to question their cursed natures.
Monster
Seek to understand your own depravity by acting on it. Your strength is your Mirror of Villainy, while your weakness is Depravity.
Regain Willpower whenever your further vices associated with your monstrousness.
Omega
Accept your place at the bottom rung of your group.
Regain Willpower whenever you achieve a deed that should be worthy of recognition.
Outsider
Define yourself by things you do not participate in.
Regain Willpower whenever you learn something about yourself through decisions that are made by others.
Paragon
Embody straightforwardness and simplicity in your actions.
Regain Willpower whenever your straight dealings prove most successful over deception.
Pedagogue
Share your knowledge with those around you. Your strength is Knowledge, your weakness is Logorrhea.
Regain Willpower whenever you see or learn of someone who has benefited from the wisdom you shared with them.
Penitent
Strive to do penance for your sins. Your strength is Responsibility, while your weakness is Contrition.
Regain Willpower whenever you feel that you have achieved absolution for a given grievance.
Perfectionist
Work to achieve the best result possible. Your strength is Exactitude, while your weakness is Incompleteness.
Regain Willpower whenever your work has no discernible flaws.
Quaestor
Yearn to answer life’s questions.
Regain Willpower whenever you reach a concise life lesson that could become a rule of thumb.
Rebel
Fight against established authorities. Your strength is Individuality, while your weakness is your Lack of Direction.
Regain Willpower whenever your actions adversely affect your opposition.
Recognition Seeker
You want to be recognized.
Regain Willpower point whenever anyone realizes for the first time that you are more than just another mortal.
Reluctant Reborn
You have a hard time accepting your new life. Your moods often swing between denial and depression.
Gain one permanent point of Willpower when you realize and accept the truth about what you have become. After this, choose another Nature.
Rogue
Focus on your own gain over that of others. Your strength is Valor, while your weakness is Selfishness.
Regain Willpower whenever your self-focus leads to profit.
Sadist
Inflict pain and misery on others.
Regain Willpower whenever you inflict pain on another person for your own amusement.
Scientist
Work to achieve understanding of your surroundings via a critical method.
Regain Willpower whenever a logical, systematic approach to a problem helps you solve it, or information gathered logically is of use in another, similar situation.
Seer
Glimpses of the future haunt you.
Regain Willpower whenever your visions shed light on an enigma or allow someone greater insights.
Sociopath
Strive to eradicate weakness.
Regain Willpower whenever you are the greatest contributor to a body count after everything has settled down.
Soldier
Work within the chain of command to fulfill your duties.
Regain Willpower whenever you fulfill your mission by following orders or when following orders turned out to be the best course of a mission.
Stoic
Maintain your composure under all circumstances.
Regain Willpower when you overcome serious setbacks and losses without giving into strong emotions.
Survivor
Strive to survive all odds. Your strength is Perseverance, while your weakness is a Lack of Trust.
Regain Willpower whenever you survive a dangerous situation or others do thanks to your counsel.
Thrill-Seeker
Actively seek the rush of danger. Your strength is Daring, while your weakness is Recklessness.
Regain Willpower whenever you succeed at a dangerous task that you have deliberately undertaken.
Traditionalist
Keep on established routines. Your strength is Consistency, while your weakness is Complacency.
Regain Willpower whenever the proven way turns out to be the best.
Trickster
Find humour and the absurd in all situations. Your strength is Empathy, your weakness is Hypocrisy.
Regain Willpower whenever you manage to lift others’ spirits, especially if you are able to assuage your own pain in the process.
Tycoon
Constantly plot to expand your resources. Your strength is Savviness, while your weakness is Greed.
Regain Willpower whenever your plans yield maximum of influence and profit.
Vigilante
Succeed in your vengeance against a chosen target. Your strength is Single-Mindedness, your weakness is Blood-Blindness.
Regain Willpower when you significantly hurt your target.
Visionary
See beyond the mundane to focus on what things should be. Your strength is Imagination, your weakness is Pride.
Regain Willpower whenever you are able to convince others to have faith in your dreams and follow the course of action dictated by your vision.
Wanderer
Never stay in one place and never form attachments.
Regain one Willpower point whenever you are able to complete your purpose in one place and then move on, leaving no loose ends and no attachments behind.