Mage Spheres: Difference between revisions
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Correspondence is a sphere that works with space, relationships, and tethers between whatever exists in the Tellurian and Umbra. Correspondence allows a Mage to see ties between others, to understand and comprehend distances at a glance, and to know what strings may be pulled at what time. At higher levels, Correspondence allows a Mage to reach across distances, to the extent that the Mage may be able to colocate themselves or create permanent gates between two locations (paradox warning). Masters of the Art are able to exist in multiple places at the same time. | '''Description''': Correspondence is a sphere that works with space, relationships, and tethers between whatever exists in the Tellurian and Umbra. Correspondence allows a Mage to see ties between others, to understand and comprehend distances at a glance, and to know what strings may be pulled at what time. At higher levels, Correspondence allows a Mage to reach across distances, to the extent that the Mage may be able to colocate themselves or create permanent gates between two locations (paradox warning). Masters of the Art are able to exist in multiple places at the same time. | ||
Correspondence's main shining point is its use with other Spheres. If you wanted to cause a forest fire in a distant location, you could use Correspondence 3/Forces 3/Prime 2. Performing mind control at a distance would be Correspondence 4/Mind 4 for the most egregious forms of mental domination. One thing to keep in mind is that your ability to utilize magick over space and distance is limited by your level of Correspondence. If you only have Correspondence 2, for example, you can only use Spheres at level 2 or lower. | |||
'''Primary Resonance Examples''': Distance, geometry, spatial (warping) | '''Primary Resonance Examples''': Distance, geometry, spatial (warping) | ||
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== Technocratic Spheres == | == Technocratic Spheres == |
Revision as of 05:43, 7 August 2024
Traditional Spheres
Description: Correspondence is a sphere that works with space, relationships, and tethers between whatever exists in the Tellurian and Umbra. Correspondence allows a Mage to see ties between others, to understand and comprehend distances at a glance, and to know what strings may be pulled at what time. At higher levels, Correspondence allows a Mage to reach across distances, to the extent that the Mage may be able to colocate themselves or create permanent gates between two locations (paradox warning). Masters of the Art are able to exist in multiple places at the same time.
Correspondence's main shining point is its use with other Spheres. If you wanted to cause a forest fire in a distant location, you could use Correspondence 3/Forces 3/Prime 2. Performing mind control at a distance would be Correspondence 4/Mind 4 for the most egregious forms of mental domination. One thing to keep in mind is that your ability to utilize magick over space and distance is limited by your level of Correspondence. If you only have Correspondence 2, for example, you can only use Spheres at level 2 or lower.
Primary Resonance Examples: Distance, geometry, spatial (warping)
Appearance: Mages who specialize in Correspondence tend to have a faraway look. To them, the separations of space and form are meaningless illusions that disappear when you understand how the universe truly fits together.
Specialties: Conjuration, Scrying, Gates, Warding, Teleportation
Source(s): Mage 20th Anniversary p. 513
"Do you hear that, Mister Anderson? That is the sound of inevitability!" - Agent Smith, The Matrix
Description: Entropy is the Sphere of probability and decay. The Entropist can manipulate random chance, observe how probability might impact a given system, tap into the Low Umbra/Underworld, corrupt or cleanse. Eventually, the Mage is able to harm others, which attacks the actual Pattern of their adversary. All damage done with Entropy is Aggravated.
Primary Resonance Examples: Decay, death, chance, probability
Appearance: For obvious reasons, Entropy-schooled mages tend to be fatalistic, disassociated, or uncannily cheerful. To them, the saying “all things must pass” is no simple sentiment but an intrinsic fact of life.
Specialties: Fate, Fortune, Decay, Order, Chaos, Necromancy
Source(s): Mage 20th Anniversary p. 514
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Specialties: Alchemy, Motion, Elements (any or all), Technology, Physics, Weather, Weaponry
Source(s): Mage 20th Anniversary p. 515
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Technocratic Spheres
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