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Animal Psychic
Psychic Numina Hunter's Hunted Pg 134-5


Description: Similar to Telepathy, this ability allows communication with nonhuman animals, and at higher levels, control over them. Communication is in the psychic's native language, with the animal responding in kind. Interpretation can be challenging due to different worldviews.
Animal Psi
Cost: One Willpower
Rather than telepathy or direct control, Animal Psi is the ability to communicate with animals, reading their emotional state and intent, and asking them to do things. The animal doesn’t have to agree, but the psychic has a much better chance of getting an animal to follow her instructions than almost anyone else. At each level, the psychic can both better understand what an animal is thinking, and can issue short commands to the animal. Talking to animals is a surprisingly useful talent for an intelligence agent. In cities, a talented psychic can send a pigeon or seagull to track a target, use rats to get into locked apartments, and talk to foxes and raccoons to discover what happened before the psychic arrived. Most psychics with this numen keep a number of tame, trained animals — from cats and dogs to rats and parrots — who are used to their abilities. This power only works when the user can clearly see and hear the animal she is communicating with. Animal Hierarchies Animal Psi works best on higher mammals — creatures believed to possess nearly human-level intelligence, such as chimpanzees and dolphins — and trained lower mammals, such as dogs, cats, rats, and horses. To affect other animals the psychic must take a penalty to his Animal Psi dots per the table below — with Animal Psi ••, he can read the current emotions of a higher mammal, but only read the basic intent of a wild lower mammal.


Roll: Charisma + Empathy
Penalty Animal Type 0 Higher mammals, trained lower mammals-1-2 Wild lower mammals, trained birds (reduce penalty to 0 at Animal Psi •••) Wild birds, trained reptiles-3-4 Wild reptiles Any other animal System Roll: Perception + Animal Ken (difficulty 7) Modifiers: Per type of animal, as described above Cost: None Duration: Can communicate for one minute per success. Animal Psi Levels Read Basic Intent/Communication: The user can read an animal’s basic intent, such as knowing whether it will attack or flee, and can both talk to the animal and understand what the animal “says” in return. •• Read Current Emotions/Simple Command: The psychic can read an animal’s current emotional state, such as knowing whether an animal is attacking out of anger or hatred or hunger. The psychic may also give a simple command that the animal is compelled to follow, which can be no more than six words long. ••• Read Wants and Needs/Complex Command: The psychic can read an animal’s wants and needs without needing to ask, knowing that an animal wants him to follow or to stay away. The psychic can also give a complex command, usually in the form of two simple commands strung together (“Follow that man, and then come back to me.”) The animal will continue to follow the commands for the duration of the power. •••• Anticipate Instincts/Borrow Memories: The psychic can anticipate an animal’s complex instincts, knowing how it will react in response to events that haven’t yet occurred. He may also borrow the animal’s memories, finding out what the animal has seen, heard, or smelled over the past six hours. ••••• Mental Communion: The psychic can send his senses along with the animal, nudging the animal to go where he wants it to, and perceiving with all of its senses — a dog’s sense of smell, or a hunting bird’s eyesight. When using this power, the psychic is entirely unaware of his surroundings.
 
Modifiers: Difficulty varies based on the type of animal.
 
Effects:
 
• Communication: Basic two-way communication.
 
•• Command: Animal obeys a single command.
 
••• Mass Communication: Communicate with multiple animals.
 
•••• Mind Link: Establish a long-term link for telepathic communication and perception sharing.
 
Cost of Failure: On a botch, the animal turns hostile .
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Revision as of 03:31, 4 August 2024

Numina

Psychic Numina Hunter's Hunted Pg 134-5

Animal Psi 

Rather than telepathy or direct control, Animal Psi is the ability to communicate with animals, reading their emotional state and intent, and asking them to do things. The animal doesn’t have to agree, but the psychic has a much better chance of getting an animal to follow her instructions than almost anyone else. At each level, the psychic can both better understand what an animal is thinking, and can issue short commands to the animal. Talking to animals is a surprisingly useful talent for an intelligence agent. In cities, a talented psychic can send a pigeon or seagull to track a target, use rats to get into locked apartments, and talk to foxes and raccoons to discover what happened before the psychic arrived. Most psychics with this numen keep a number of tame, trained animals — from cats and dogs to rats and parrots — who are used to their abilities. This power only works when the user can clearly see and hear the animal she is communicating with. Animal Hierarchies Animal Psi works best on higher mammals — creatures believed to possess nearly human-level intelligence, such as chimpanzees and dolphins — and trained lower mammals, such as dogs, cats, rats, and horses. To affect other animals the psychic must take a penalty to his Animal Psi dots per the table below — with Animal Psi ••, he can read the current emotions of a higher mammal, but only read the basic intent of a wild lower mammal.

Penalty Animal Type 0 Higher mammals, trained lower mammals-1-2 Wild lower mammals, trained birds (reduce penalty to 0 at Animal Psi •••) Wild birds, trained reptiles-3-4 Wild reptiles Any other animal System Roll: Perception + Animal Ken (difficulty 7) Modifiers: Per type of animal, as described above Cost: None Duration: Can communicate for one minute per success. Animal Psi Levels • Read Basic Intent/Communication: The user can read an animal’s basic intent, such as knowing whether it will attack or flee, and can both talk to the animal and understand what the animal “says” in return. •• Read Current Emotions/Simple Command: The psychic can read an animal’s current emotional state, such as knowing whether an animal is attacking out of anger or hatred or hunger. The psychic may also give a simple command that the animal is compelled to follow, which can be no more than six words long. ••• Read Wants and Needs/Complex Command: The psychic can read an animal’s wants and needs without needing to ask, knowing that an animal wants him to follow or to stay away. The psychic can also give a complex command, usually in the form of two simple commands strung together (“Follow that man, and then come back to me.”) The animal will continue to follow the commands for the duration of the power. •••• Anticipate Instincts/Borrow Memories: The psychic can anticipate an animal’s complex instincts, knowing how it will react in response to events that haven’t yet occurred. He may also borrow the animal’s memories, finding out what the animal has seen, heard, or smelled over the past six hours. ••••• Mental Communion: The psychic can send his senses along with the animal, nudging the animal to go where he wants it to, and perceiving with all of its senses — a dog’s sense of smell, or a hunting bird’s eyesight. When using this power, the psychic is entirely unaware of his surroundings.

Anti-Psi

Some people’s psychic potential only manifests itself as a cloud of mental static. Though this talent has no effect on most people, it prevents other psychics from using their talents. Psychics with this talent can damp it down by concentrating, but cannot turn it off completely. It doesn’t have any effect on the mental Disciplines of the Kindred, or the spiritual Gifts of the Garou. A psychic with Anti-Psi cannot possess any other Psychic Numina. Anti-Psi is a rare talent, for the only way to discover it is by being around other psychics. Project: WINTERGREEN discovered twelve people with this power before it was shut down. It inducted four of them into the NSA, and discovered that the SAD already employed two more. System Roll: None Modifiers: N/A Cost: None Duration: Anti-psi is permanently active. Users can damp their power down to the one-dot level, but add +2 to the difficulty of all Mental actions due to their intense concentration. Anti-Psi Levels • The cloud extends out to a five-yard/five-meter radius around the user. Anyone in the cloud subtracts one die from all Psychic Phenomena dice pools. •• The cloud extends out to a ten-yard/ten-meter radius around the user. Anyone in the cloud subtracts two dice from all Psychic Phenomena dice pools. ••• The cloud extends out to a fifteen-yard/fifteenmeter radius around the user. Anyone in the cloud subtracts four dice from all Psychic Phenomena dice pools. •••• The cloud extends out to a twenty-yard/twentymeter radius around the user. Anyone in the cloud subtracts six dice from all Psychic Phenomena dice pools. ••••• The cloud extends out to a twenty-five yard/ twenty-five meter radius around the user. Anyone in the cloud subtracts eight dice from all Psychic Phenomena dice pools.

Hunter's Hunted Pg ??

    • Sorc book:

Anti-Psychic

Description: Nullifies all psychic phenomena in the vicinity and makes non-psychic mental powers harder to use. Cost: A point of Willpower to suppress. Roll: Intelligence + Meditation (difficulty 7) Effects: • 5-yard radius, +1 difficulty on all psychic phenomena in radius. •• 10-yard radius, +2 difficulty on all psychic phenomena in radius. ••• 15-yard radius, +3 difficulty on all psychic phenomena in radius. •••• 20-yard radius, +4 difficulty on all psychic phenomena in radius.

True Faith

Here